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NPC Generator

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Advanced [show]


Anselm Sherwood, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing colorful clothing, dressed as a Guard. His wide-brimmed hat is riddled with cuts and holes. His blue eyes dart from person to person to random spaces in the air.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: Anselm was born in the east. At a young age he loved to build and create. Anselm was born on a far eastern forest where he grew up under the tutelage of his father, an expert Guard. After a long history of fighting, Anselm and his spouse have recently divorced.

Motivation: A deep hatred of gnolls; and several ex partners dislike his way of doing things and want revenge

Ideals: Philantrophist, Persistence. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Enemies. Occupation: Guard

Voice: High pitched and raspy

Attributes [hide]

Anselm Sherwood, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)16 (+3) 9 (-1)16 (+3)
Skills Stealth +3, Survival +1
Senses Passive Perception 9
Languages Common, Goblin, Druidic, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 10 pp.


Social Check DCs


Wymar Sherwood, Male Human [Permalink]

Personal [hide]

Description: He wears just a white suit. His silver hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise violet.

Personality: He is calm most of the time but flees social interaction. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born to a criminal king-pin and mafia family When Wymar reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: To share knowledge with the world; and he has comitted a past crime that haunts him to this day

Ideals: Logical. Flaws: Shy. Bonds: Rich, Criminal record, Military. Occupation: Marshal

Voice: Squeaky

Attributes [hide]

Wymar Sherwood, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)14 (+2) 17 (+3)14 (+2)
Skills Investigation +4, Religion +4
Senses Passive Perception 13
Languages Common, Elven, Halfling
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Trym Riley, Male Human [Permalink]

Personal [hide]

Description: 6'1" and lanky with angular features, he is an attractive figure. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He keeps his blonde hair in a flapper bob. He is baby faced.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He got into the Gardener business at a young age. His father was a mechanic, and taught him how to fix just about anything. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: Balancing his hectic life and new Gardener responsibilities is difficult; and his spouse's relatives view him with great suspicion

Ideals: Persistence. Bonds: Attractive, Job, Family. Occupation: Gardener

Voice: Cold and demanding tone

Attributes [hide]

Trym Riley, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 17 (+3)10 (+0) 16 (+3)11 (+0)
Skills Acrobatics +5, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +5

Possessions: 200 gp. 2 Holy water. 1 Thunderstones. 1 Everburning torch.


Social Check DCs


Heward Hallewell, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is well dressed, constantly wearing a grey suit, red shirt, and brown tie. He keeps his silver hair in a flapper bob. His eyes are a pleasant green.

Personality: A skeptical and narcissistic man, Heward's first love is himself. His second love is also himself. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: He was raised in a forest tribe. He worked as a nervous Barkeep and found it very stressful. He tends to his Barkeep job now, and dutifully fulfills any obligations he has.

Motivation: He seems to be bored by most things; and several ex partners dislike his way of doing things and want revenge

Ideals: Impeccable. Flaws: Mundane. Bonds: Enemies, Nature, Job. Occupation: Barkeep

Voice: Posh accent

Attributes [hide]

Heward Hallewell, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)12 (+1) 13 (+1)6 (-2)
Skills Investigation +3, Perception +3
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 700 sp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Diggory Darby, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He wears a small hat to hide his balding. His fierce hazel eyes like to dwell on things.

Personality: Diggory is depressed about a lot of things. He tends to be a nihilist. He also hits on women, regardless of circumstances.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He has money and likes to spend it; and he loathes his own lifestyle

Flaws: Depressed, Disease. Bonds: Rich, Attractive, Has a crush. Occupation: Body Guard

Voice: American accent

Attributes [hide]

Diggory Darby, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)8 (-1) 16 (+3)14 (+2)
Skills Arcana +1, Intimidation +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2000 sp.


Social Check DCs

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