Richard Hailey, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a simple burlap shirt and baggy pants. He conceals his scythe with his veritable burlap sack of a shirt. His red hair, when down, is lengthy. He wears an eyepatch.
Personality: Confrontational and typically high on some drug or another. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born to a Carpenter, his mother struggled to pay the bills. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to raise his children well; and his relatives are trying to arrange a marriage
Ideals: Logical. Flaws: Ugly, Addict. Bonds: Poor, Family. Occupation: Crown-heir
Voice: Low and grunting
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +5
Possessions: 23000 cp. Lapis lazuli (13 gp). Aquamarine (500 gp). Red garnet (90 gp). Violet garnet (500 gp).
Alex Sharps, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'10" and is a bit bulky. He is very muscular particularly in the legs. He wears a black tunic with white highlights, and long green pants that bunch up around his shoes. His blonde hair is cut short with large spiked bangs in the front. He wears a mask on his face.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: A powerful necromancer made him what he is. He moved out west to avoid the crime he committed. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Many drow want him driven away; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Philantrophist. Flaws: Insane. Bonds: Criminal record, Mentor, Adventurer, Enemies. Occupation: Scribe
Voice: Sensual and smooth
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 16 (+3) | 10 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 700 sp.
Drogo Stanton, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears tight fighting clothing, which leaves very little to the imagination. His red hair, when down, is lengthy. He wears an eyepatch.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born a particularly ugly child, much to the horror of his parents. He was an athlete and attended two major summer competitions. He never won. Since then, he has sought to make the best of life.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved
Ideals: Fighting, Athletic, Optimist, Justice. Flaws: Ugly. Occupation: Shoemaker
Voice: Uses sign language
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 14 (+2) | 17 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon, Giant, Terran
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
Possessions: 21000 cp. Alexandrite (1000 gp). Golden yellow topaz (1000 gp). Chrysoprase (70 gp). 1 Minor magic item.
Chad Winthrop, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses well, wearing black shirts, loose pants, and blazers most of the time. His auburn hair is styled in orderly dreadlocks. His eyes are blue and catlike.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He takes great joy in being the best Navigator in town.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. There was a wharf not far from home where he often wandered off to fish. He tends to his Navigator job now, and dutifully fulfills any obligations he has.
Motivation: To be a Actor again.
Flaws: Antagonistic. Bonds: Attractive, Immigrant, Job, Nature. Occupation: Navigator
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 14 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Undercommon, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Anselm Wharton, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears skinny pants and wears a tan and brown robe with the hood down. He wears his red hair up. His ears are large.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Anselm was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. Anselm abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better trade route.
Motivation: He desires power and/or immortality; and to reunite with his old friends
Flaws: Ugly, Insomniac. Bonds: Slave, Poor, Adventurer. Occupation: Carpenter
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 13 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp. 1 Masterwork Artisan’s tools.
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Their contribution stands as a beacon of hope for all adventurers!