Alex Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are blue and catlike.
Personality: Stoic and calm, he prefers to meditate than take action. He is obsessed with his god.
History: His father raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has a rivalry with the Church that dominates his actions; and he's attracted to the pc
Ideals: Disciplined. Bonds: Poor, Attractive, Religious, Nature. Occupation: Cook
Voice: High pitched and raspy
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 14 (+2) | 12 (+1) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: Solid gold idol (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Solid gold idol (300 gp).
Alexandre Blankley, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears grey trousers with blue and black striped suspenders. He wears various colorful collared shirts. He has no hair. His green eyes peer out from beneath his deerstalker grey hat.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: A powerful wizard made him what he is. He moved from fad to fad and when he turned 15 he discovered dancing. He was always very intelligent and has formed a secret society of specialists.
Motivation: Expand his business; and he is not mentally stable, and does not behave rationally
Ideals: Joker, Opinionated, Artistic. Flaws: Ugly. Bonds: Mentor. Occupation: Jeweler
Voice: Eastern European accent
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 7 (-2) | 12 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 5000 cp. Amethyst (40 gp). Citrine (20 gp). Pink pearl (40 gp). 3 Antitoxin. 1 Everburning torch. 1 Tanglefoot bags.
Theodoric Myerscough, Male Human [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times, and carries shields. His blonde hair is cut short with large spiked bangs in the front. His eyes, though not visible through his cowl, are amber.
Personality: Aggressive, abrasive, and angry, Theodoric embodies much of what other species detest in the Humans. He is harsh and unforgiving.
History: He was born at the edge of vast mountains. Like his father and his brother before him, after school he went straight into learning to become a Knight. After a long history of fighting, Theodoric and his spouse have recently divorced.
Motivation: Sabotage a competitor; and he's repulsed by the pc
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Nature, Job. Occupation: Knight
Voice: Soft and mumbly
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3
Possessions: 400 gp. 2 Acid flasks. 1 Thunderstones.
Adelard Winterbourne, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a violet cloak and cross-gartered pastel stockings. He sports a flattop hair cut. His green eyes dart from person to person.
Personality: He is almost excessively polite to everyone, even when angry. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: When he was but 7 years old his parents immigrated from the south. A gifted student he started as a Shipwright, but he got bored and became a Ruler. He used his abilities to travel the world and help people.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and expand his business
Ideals: Philantrophist. Flaws: Shy. Bonds: Immigrant, Job, Criminal record. Occupation: Ruler
Voice: Gruff and masculine
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 12 (+1) | 10 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 100 gp. Solid gold idol (400 gp).
Hubert Mitchell, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears suspenders and blue workpants. His shirt is grey, and he wears a heavy blue leather apron most of the time, and is pretty ugly. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: His tongue was cut out and he uses sign language. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is not mentally stable, and does not behave rationally.
Flaws: Ugly, Insane, Disease, Shy. Bonds: Mentor. Occupation: Animal Trainer
Voice: Shortens vowels
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 8 (-1) | 5 (-3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
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