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NPC Generator

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Advanced [show]


Godfrey Halsey, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is an epitome of beauty. With a patchy chestnut beard and wild chestnut hair. He wears round tiny glasses practically rammed into his face.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He invites people to come help in his community garden.

History: Born in the west his family was never financially stable. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He is a bit of a kleptomaniac; and he has decided he is irredeemable

Ideals: Philantrophist. Bonds: Attractive, Guardian, Poor, Military, Criminal record. Occupation: Fisher

Voice: Russian accent

Attributes [hide]

Godfrey Halsey, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)11 (+0) 12 (+1)16 (+3)
Skills Intimidation +5, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. 1 Buckler. 1 Half-Plate.


Social Check DCs


Rolf Tattersall, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a green deerstalker hat and green clothes. He is an epitome of beauty. He has styled his silver hair well, parting it to the left. His violet eyes are slightly larger than normal.

Personality: He is mildly Human supremacist, though he does not identify as such. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Rolf was born with his father's beautiful face. He moved from fad to fad and when he turned 15 he discovered music. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He is content; and he feels that his past leaves him morally obligated to help

Ideals: Artistic. Flaws: Racist, Mundane. Bonds: Attractive, Criminal record, In love. Occupation: Spice Merchant

Voice: growls and snarls, animalistic

Attributes [hide]

Rolf Tattersall, Male Human Fighter 4
Medium (5'5") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 17 (+3)6 (-2) 9 (-1)15 (+2)
Skills Acrobatics +2
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 5000 cp.


Social Check DCs


Trym Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, and he perpetually has his falchion ready. His hair is brown and curly. His green eyes dart from person to person.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born to a criminal king-pin and mafia family When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carpenter. Since then, he has sought to make the best of life.

Motivation: Further expansion of business.

Ideals: Fighting, Optimist. Bonds: Rich, Criminal record, Job. Occupation: Carpenter

Voice: Whispers

Attributes [hide]

Trym Winterbourne, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 11 (+0)13 (+1) 7 (-2)9 (-1)
Skills Perception +0, Persuasion +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 100 gp. Freshwater pearl (14 gp).


Social Check DCs


William Davenport, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the four houses of cards around his neck, and a monstrous two handed axe on his belt. He has a moderate pudge and is not very fit. His white hair is styled in orderly dreadlocks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He also hits on women, regardless of circumstances.

History: He was raised in a forest tribe. Over the years he perfected his riding and shooting skills. He hasn't been sleeping well lately.

Motivation: Wants his loneliness to end.

Ideals: Fighting. Flaws: Insomniac, Ugly. Bonds: Has a crush, Nature. Occupation: Fletcher

Voice: Smooth and feminine

Attributes [hide]

William Davenport, Male Human Fighter 4
Medium (6'1") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)9 (-1) 11 (+0)10 (+0)
Skills Performance +2, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 16000 cp. 1 Minor magic item.


Social Check DCs


Alex Gresham, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears red painted combat armor at almost all times. His skin is also unnaturally pale. His brown hair is unkempt and raggedy. His eyes are gray and he is always smoking a pipe.

Personality: Alex is depressed about a lot of things. He tends to be a nihilist. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Alex lived on a farm with his father, near the main road leading to a nearby town. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has since lost track of the people in his past.

Motivation: Regain custody of his son; and doesn't want to be a herbalist and was forced into it by his family

Flaws: Ugly, Depressed. Bonds: Poor, Family. Occupation: Herbalist

Voice: Old thin voice

Attributes [hide]

Alex Gresham, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 13 (+1)14 (+2) 17 (+3)12 (+1)
Skills Animal Handling +5, Athletics +5
Senses Passive Perception 13
Languages Common, Draconic, Giant
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +5

Possessions: 9000 cp. 1 Half-Plate.


Social Check DCs

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