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NPC Generator

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Advanced [show]


Gomory Blakely, Male Human [Permalink]

Personal [hide]

Description: He wears a brown costume with the symbols of the four houses of cards on his torso. He is bristling with hidden weapons, mostly halberds and whips. His moppish brown hair is in a traditional bowl cut. He wears crescent spectacles with a black brim.

Personality: He loves telling others what to do and how they should feel about things. He also has developed a complete distrust of the Spy profession.

History: He was born to a criminal king-pin and mafia family The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: To reunite with his absent mother; and expand his business

Ideals: Opinionated. Bonds: Criminal record, Job, Family. Occupation: Doctor

Voice: Posh accent

Attributes [hide]

Gomory Blakely, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)11 (+0) 15 (+2)12 (+1)
Skills Animal Handling +4, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2600 sp. Black pearl (200 gp). 1 Masterwork Common Melee.


Social Check DCs


Gerald Eastoft, Male Human [Permalink]

Personal [hide]

Description: He wears a red collared shirt and tan pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. He carries with him a set of scythes on his belt, each one with a opal on the hilt. His silver hair is thinning but still full. He is baby faced.

Personality: He can speak with the recently deceased. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Gerald was born in the west. At a young age he loved to build and create. Through the years after Gerald was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Gerald's mother didn't care for him much, and the feeling was mutual. He used his abilities to travel the world and help people.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting, Gifted, Philantrophist, Persistence. Flaws: Antagonistic. Occupation: Layabout

Voice: Boston accent

Attributes [hide]

Gerald Eastoft, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 8 (-1)8 (-1) 12 (+1)15 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Drogo Bradley, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His moppish white hair is in a traditional bowl cut. His fair skin shows little sign of his aristocratic breeding.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Flattery will make him almost putty in your hands.

History: Born to a pair of adventurers, Drogo grew up listening to his father's many stories. Drogo abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He moves from town to town, unable to find a place to settle.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Flaws: Depressed, Selfish. Bonds: Attractive, Immigrant, Adventurer. Occupation: Barrister

Voice: Excited and jittery

Attributes [hide]

Drogo Bradley, Male Human Fighter 3
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 12 (+1)13 (+1) 16 (+3)11 (+0)
Skills Investigation +3, Nature +3
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp. Fiery yellow corundum (800 gp).


Social Check DCs


Miles Kitchur, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a brown coat over a violet low-cut shirt, and a broad hat upon his head. He is bald on top and has large golden tufts of hair around his ears. He has gleaming, smiling green eyes.

Personality: He speaks before he thinks and is too direct. He is able to fit into much smaller and tighter spaces than normal.

History: Miles hails from a village terrorized by illithids. He worked as a nervous Unemployed and found it very stressful. He now owns his own business.

Motivation: Someone believes him a fraud; and a deep hatred of illithids

Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Enemies, Job. Occupation: Unemployed

Voice: Thin and wheezing

Attributes [hide]

Miles Kitchur, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)10 (+0) 11 (+0)16 (+3)
Skills Athletics +2, History +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1200 sp.


Social Check DCs


Chad Ainsley, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a tan cloak and cross-gartered grey stockings. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His skin is flawless and his green eyes scan people very quickly.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: The child of a Knight, who enjoyed hunting, Chad was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Chad took refuge in the ruined castle and found the beat up sword and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He seems to be bored by most things; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Philantrophist, Fighting. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Roofer

Voice: Jittery and nervous

Attributes [hide]

Chad Ainsley, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)13 (+1) 16 (+3)13 (+1)
Skills Intimidation +3, Survival +5
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 3100 sp.


Social Check DCs

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