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Advanced [show]


Ralf Hamilton, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. His chestnut hair is styled in orderly dreadlocks. His blue eyes dart from person to person to random spaces in the air.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He always tries to repair and not replace. It was this mentality that drove him into the Roofer business.

History: He was born into a rich family. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He then took over the family business and is one of the better Roofer for hire.

Motivation: Money/treasure; and sabotage a competitor

Ideals: Persistence. Bonds: Attractive, Job, Rich, In love. Occupation: Roofer

Voice: Boston accent

Attributes [hide]

Ralf Hamilton, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 7 (-2)15 (+2) 14 (+2)9 (-1)
Skills Athletics +3, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 300 gp. A life-sized copper and silver statuette of a cockatrice. (60 gp). Fire opal pendant on a fine gold chain (700 gp).


Social Check DCs


Gomory Allerton, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears clothing that is held on in multiple layers but all of it is in poor condition. His brown hair is greasy and uncared for. His blue eyes are slightly larger than normal.

Personality: Abrasive and pushy, he has a hard time making friends. He believes the world needs to unite to get rid of dire rats once and for all.

History: He was born to loving parents in a slum to the south. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Poor, Enemies. Occupation: Priest

Voice: Spanish accent

Attributes [hide]

Gomory Allerton, Male Human Fighter 3
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 16 (+3)8 (-1) 13 (+1)11 (+0)
Skills Animal Handling +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 300 gp. Rose (50 gp). 1 Climber’s kit. 1 Masterwork manacles. 1 Simple lock.


Social Check DCs


Anthony Hayden, Male Human [Permalink]

Personal [hide]

Description: He wears a green vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his green boots flare out at the collars, and carries rapiers. His moppish brown hair is in a traditional bowl cut. He has violet eyes and a green hat with a tan feather.

Personality: He dislikes all the random violence that takes place in the north. A true patriot, Anthony would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Anthony hails from a village terrorized by orcs. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has passion for adventuring and risk.

Ideals: Fighting, Pacifist. Bonds: Military, Enemies, Adventurer. Occupation: Crown-heir

Voice: American accent

Attributes [hide]

Anthony Hayden, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)14 (+2) 15 (+2)12 (+1)
Skills Acrobatics +3, Investigation +4
Senses Passive Perception 12
Languages Common, Celestial, Orc
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +4

Possessions: 11000 cp. Fire opal (900 gp).


Social Check DCs


Roger Harper, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'7" and wears dull white sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed monstrous two handed axe, just in case. His left hand appears badly burned and disfigured. His long black hair reaches down to his waist. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is a bit of a xeno-phobe, disliking non-Humans.

History: Born in the north to a Map Maker, Roger learned a great deal about his mother's area of expertise. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Sabotage a competitor.

Flaws: Racist, PTSD. Bonds: Criminal record, Job. Occupation: Map Maker

Voice: Prounounces S like Z

Attributes [hide]

Roger Harper, Male Human Fighter 4
Medium (5'7") Human, Chaotic Evil (CR 4)
Armor Class 8
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 15 (+2)16 (+3) 14 (+2)11 (+0)
Skills Arcana +5, Athletics +2
Senses Passive Perception 12
Languages Common, Halfling, Ignan, Goblin
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +2

Possessions: 600 gp. Embroidered and bejeweled glove (1000 gp).


Social Check DCs


Bertram Hallewell, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears tight fighting clothing, which leaves very little to the imagination and is in decent physical shape. His white hair is cut jaggedly and amateurishly. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a Painter first and foremost. He believes firmly that knowledge should be universal. He misses his home and complains about the freezing weather, even in summer.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A few years later when the east was not economically sound they moved to his current location. He's also a talented Seamstress, but doesn't like to broadcast it.

Motivation: To get a good night's sleep; and wants to open a new tavern

Ideals: Fighting. Flaws: Disease, Insomniac. Bonds: Job, Immigrant. Occupation: Painter

Voice: pre-pubescent

Attributes [hide]

Bertram Hallewell, Male Human Fighter 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 6 (-2)13 (+1) 14 (+2)15 (+2)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: Blue quartz (11 gp). Deep green spinel (50 gp).


Social Check DCs

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