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Advanced [show]


Charles Milton, Male Human [Permalink]

Personal [hide]

Description: He wears a brown vest and prefers green and pastel shirts. His boots appear to have been at one point steel toed but are quite worn down. He is bristling with hidden weapons, mostly greatswords and axes. His moppish silver hair is in a traditional bowl cut. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is calm most of the time but flees social interaction. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born to a pair of adventurers, Charles grew up listening to his mother's many stories. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels that his past leaves him morally obligated to help; and he has comitted a past crime that haunts him to this day

Flaws: Ugly, Shy, PTSD. Bonds: Criminal record, Adventurer. Occupation: Miller

Voice: Sleepy voice

Attributes [hide]

Charles Milton, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)16 (+3) 9 (-1)9 (-1)
Skills Nature +5, Survival +1
Senses Passive Perception 9
Languages Common, Druidic, Ignan, Terran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp.


Social Check DCs


William Stanton, Male Human [Permalink]

Personal [hide]

Description: This man wears a well pressed and immaculate suit (or dress). He is muscular with a powerful set of arms. His white hair is kept up in a ponytail inside a wide-brimmed hat. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Animals are drawn to him, and he is able to talk to them.

History: He was born at the edge of vast forest. While studying, he fell in love. They married and had a son. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To end his boredom; and wishes to resurrect an old love

Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Nature, In love. Occupation: Interpreter

Voice: Spits and sputters

Attributes [hide]

William Stanton, Male Human Fighter 4
Medium (5'9") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 8 (-1)9 (-1) 11 (+0)18 (+4)
Skills Acrobatics +3, Arcana +1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Hugh Wordsworth, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a shirt that is too small, which lets his gut show, with a ratty violet coat over it. His silver hair is styled in orderly dreadlocks. His fierce hazel eyes like to dwell on things.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: His mother raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. He's also a talented Body Guard, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Ugly. Bonds: Family, Nature, Job. Occupation: Tailor

Voice: Sighs a lot, exhausted

Attributes [hide]

Hugh Wordsworth, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 18 (+4)12 (+1) 12 (+1)17 (+3)
Skills Acrobatics +0, Investigation +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple +3

Possessions: 4 Antitoxin. 2 Acid flasks.


Social Check DCs


John Huckabee, Male Human [Permalink]

Personal [hide]

Description: He wears white leather gloves, a white jacket, and tight pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His brown hair is still thick. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: A deeply religious man he believes everything happens for a reason. He is obsessed with a lost civilization.

History: Born to a Mayor, his father struggled to pay the bills. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scythe.

Motivation: A need for knowledge about a nearby landmark; and he has a rivalry with the church that dominates his actions

Bonds: Attractive, Religious, Adventurer, Poor. Occupation: Stylist

Voice: Old thin voice

Attributes [hide]

John Huckabee, Male Human Fighter 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)10 (+0) 11 (+0)13 (+1)
Skills Intimidation +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 800 sp. Deep blue spinel (200 gp). Malachite (15 gp).


Social Check DCs


Odo Barlow, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears an entirely violet suit with brown socks and a vest with buckled shoes. His hair is short and chestnut. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He left for the south, certain he would find work there.

Motivation: To get a good night's sleep; and wants to have a good time and be beloved

Ideals: Philantrophist. Flaws: Greedy, Disease, Insomniac. Bonds: Immigrant. Occupation: Jeweler

Voice: Mousy voice

Attributes [hide]

Odo Barlow, Male Human Fighter 4
Medium (6'1") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 14 (+2)11 (+0) 17 (+3)13 (+1)
Skills Investigation +2, Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. Moss agate (11 gp). Tiger eye turquoise (11 gp). Red spinel (60 gp). 1 Minor magic item.


Social Check DCs

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