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NPC Generator

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Shane Browning, Male Human [Permalink]

Personal [hide]

Description: This man wears a custom-built plate barding that's adorned with red lining and desert motifs. He has a penchant for wearing a ring with an oversized amethyst on his left hand. With a patchy chestnut beard and wild chestnut hair. His hazel unseeing eyes seem to look past you.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Ruler arts, while his mother instructed him in etiquette, music and courtly manner. Cursed with vampirism at a very young age, Shane has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to raise his children well; and he's repulsed by the pc

Ideals: Impeccable. Flaws: Disease, Antagonistic. Bonds: Rich, Family. Occupation: Ruler

Voice: Relaxed voice

Attributes [hide]

Shane Browning, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)9 (-1) 15 (+2)10 (+0)
Skills Investigation +1, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Gerald Chester, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His black hair is styled in orderly dreadlocks. He has amber eyes.

Personality: Gerald is depressed about a lot of things. He tends to be a nihilist. He enjoys reading and quiet.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A gypsy cursed him at a young age, leading to his ugly appearance. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To share knowledge with the world; and he has money and likes to spend it

Ideals: Logical. Flaws: Ugly, Depressed, Disease. Bonds: Rich. Occupation: Mason

Voice: Aggressive tone

Attributes [hide]

Gerald Chester, Male Human Fighter 3
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)11 (+0) 11 (+0)14 (+2)
Skills Animal Handling +2, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Theobald Marley, Male Human [Permalink]

Personal [hide]

Description: 5'8" and lanky with angular features, he is an attractive figure. He wears a worn and beaten armor. His moppish black hair is in a traditional bowl cut. He has gleaming, smiling brown eyes.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He enjoys reading and quiet.

History: He got into the Unemployed business at a young age. His homeland was ravaged by war and he spent much of his life rebuilding it. He has drifted from career to career and currently works as a Unemployed.

Motivation: To be a Engraver again.

Ideals: Disciplined, Logical. Flaws: PTSD. Bonds: Attractive, Job. Occupation: Unemployed

Voice: Scandinavian accent

Attributes [hide]

Theobald Marley, Male Human Fighter 3
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)12 (+1) 15 (+2)16 (+3)
Skills Deception +5, Survival +4
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp. Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Silver comb with moonstones (700 gp).


Social Check DCs


Raymond Garrick, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He is wearing a long, green cloak. He has a hunchback. His hair is white and curly. His violet eyes lackadaisically let the world flow into them.

Personality: Confrontational and typically high on some drug or another. Flattery will make him almost putty in your hands.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He moves from town to town, unable to find a place to settle.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Ugly, Addict, Selfish. Bonds: Mentor, Immigrant. Occupation: Marshal

Voice: Spanish accent

Attributes [hide]

Raymond Garrick, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 11 (+0)12 (+1) 16 (+3)15 (+2)
Skills Medicine +5, Persuasion +4
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Kyle Bradshaw, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a well pressed and immaculate suit (or dress). He is an epitome of beauty. His red hair is still thick. His eyes are a pleasant brown.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born to loving parents in a slum to the west. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Marry his sister to traveling adventurers; and wishes to resurrect an old love

Bonds: Attractive, Adventurer, Poor, Family, In love. Occupation: Apothecary

Voice: Tuts and clicks tongue

Attributes [hide]

Kyle Bradshaw, Male Human Fighter 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)13 (+1) 16 (+3)13 (+1)
Skills History +3, Investigation +3
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 50 pp.


Social Check DCs

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