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Advanced [show]


Justin Shirley, Male Human [Permalink]

Personal [hide]

Description: This man is wearing the road beaten gear of a warrior. He has a penchant for wearing a ring with an oversized amber on his left hand. His chestnut hair is heavily combed to the left. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is irascible and easily irritated. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born to a pair of adventurers, Justin grew up listening to his mother's many stories. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Justin fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants to meet his childhood hero; and he has money and likes to spend it

Ideals: Fighting. Flaws: Insomniac, Antagonistic. Bonds: Rich, Slave, Adventurer. Occupation: Bather

Voice: Old Prospector

Attributes [hide]

Justin Shirley, Male Human Fighter 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 14 (+2)9 (-1) 12 (+1)16 (+3)
Skills Medicine +3, Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0

Possessions: 1 Minor magic item.


Social Check DCs


Bertram Branson, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is wearing a long, white cloak. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His violet eyes lackadaisically let the world flow into them.

Personality: He dislikes all the random violence that takes place in the south. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: The child of southern immigrants he idolized his mother. Bertram was born on a far southern desert where he grew up under the tutelage of his mother, an expert Shoemaker. He ran away from his former home and has been making his living as a Shoemaker for the past few years.

Motivation: Wants to work out more often; and someone believes him a fraud

Ideals: Athletic, Pacifist, Logical. Bonds: Immigrant, Job, Enemies. Occupation: Shoemaker

Voice: Speaks in third person

Attributes [hide]

Bertram Branson, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 10 (+0)16 (+3) 12 (+1)15 (+2)
Skills History +5, Perception +3
Senses Passive Perception 13
Languages Common, Ignan, Gnoll, Gnome
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Percival Staurheim, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He tends to wear a large green jacket. His white hair is long and unkept. His face is scarred and worn.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He takes great joy in being the best Sailor in town.

History: Percival hails from a village terrorized by brigands. A gypsy cursed him at a young age, leading to his ugly appearance. He has gone from town to town working and never settling down anywhere, but has fallen for a local Masseuse. He hasn't told them the truth, but wants to settle down with them.

Motivation: Several ex partners dislike his way of doing things and want revenge; and someone believes him a fraud

Ideals: Impeccable. Flaws: Ugly. Bonds: Job, Enemies, Has a crush. Occupation: Sailor

Voice: Voice breaks

Attributes [hide]

Percival Staurheim, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 9 (-1)9 (-1) 11 (+0)14 (+2)
Skills Acrobatics +1, Sleight of Hand +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp. 1 Masterwork Artisan’s tools. 1 Climber’s kit. 1 Disguise kit.


Social Check DCs


Drogo Trollope, Male Human [Permalink]

Personal [hide]

Description: He wears a brown shirt with thin blue vertical stripes and grey pants. He carries with him a set of shortspears, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His moppish red hair is in a traditional bowl cut. His fair skin shows little sign of his aristocratic breeding.

Personality: Prone to second guessing himself, he comes off as nervous. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father had invested heavily in several trade routes and wanted him to inherit them. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Drogo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and he has money and likes to spend it

Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Enemies, Rich. Occupation: Detective

Voice: Mousy voice

Attributes [hide]

Drogo Trollope, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 9 (-1)14 (+2) 13 (+1)15 (+2)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Goblin, Gnome
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. 1 Silver holy symbol.


Social Check DCs


Cory Atherton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a brown shirt with thin green vertical stripes and black pants. His chestnut hair is styled in orderly dreadlocks. He has gleaming, smiling brown eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He invites people to come help in his community garden.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He left for the north, certain he would find work there.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Opinionated, Philantrophist. Flaws: Disease. Bonds: Immigrant, Rich. Occupation: Priest

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Cory Atherton, Male Human Fighter 4
Medium (5'5") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)11 (+0) 15 (+2)14 (+2)
Skills Medicine +4, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 40000 sp. Golden yellow topaz (1000 gp). Tourmaline (40 gp). 1 Minor magic item.


Social Check DCs

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