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NPC Generator

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Advanced [show]


Charles Whitby, Male Human [Permalink]

Personal [hide]

Description: This eastern man is wearing a long, white, dusty cloak. His clothes are grease stained in places. His white hair has been sun bleached extensively. His face is covered beneath a completely black helmet.

Personality: He hates goblins. He views them as having robbed his home of its proper glory. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: The child of eastern immigrants he idolized his mother. From his teen years he was always beautiful and desirable, so people have always doted on him. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He wants revenge against goblins.

Bonds: Poor, Immigrant, Enemies, Job, Attractive. Occupation: Hunter

Voice: pre-pubescent

Attributes [hide]

Charles Whitby, Male Human Fighter 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 17 (+3)14 (+2) 14 (+2)10 (+0)
Skills Insight +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Halfling, Terran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Theobald Gracey, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He is portly but not overly obese. He keeps his long blonde hair kept up in a rat tail. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Always inclined to offer people food he seems plenty friendly. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: From birth he was tutored by a cruel and relentless mentor. Theobald was born on a far southern forest where he grew up under the tutelage of his father, an expert Fortune-teller. He used his abilities to travel the world and help people.

Motivation: Marry his sister to traveling adventurers; and to reunite with his absent father

Ideals: Philantrophist. Flaws: Insomniac. Bonds: Family, Mentor, Immigrant. Occupation: Fortune-teller

Voice: Boston accent

Attributes [hide]

Theobald Gracey, Male Human Fighter 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)16 (+3) 9 (-1)13 (+1)
Skills Nature +5, Performance +3
Senses Passive Perception 9
Languages Common, Aquan, Gnome, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Roland Stanton, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a brown and tan handkerchief worn on his right side. His hair is short and blonde. His eyes are a pleasant blue.

Personality: He is happy with his job as a Sellsword. He turns his eye from what people do, preferring to live and let live. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Roland was raised in a hard working conservative environment. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Roland grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Roland. He has set out to sabotage the competition.

Motivation: He has decided he is irredeemable; and someone believes him a fraud

Ideals: Philantrophist. Bonds: Job, Criminal record, Enemies. Occupation: Sellsword

Voice: Scratchy, weak

Attributes [hide]

Roland Stanton, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 37 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 17 (+3)10 (+0) 13 (+1)13 (+1)
Skills Investigation +2, Stealth +6
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 100 gp.


Social Check DCs


Bernard Huxley, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft brown waves gently in the breeze. With bright red hair and a scraggly beard. His eyes are violet and beady.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He is the product a well kept family trust fund and as such has never really known need. His childhood dream was to be a Cook, but he was a colossal failure. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Money/treasure.

Ideals: Fighting. Flaws: Ugly. Bonds: Rich, Family, Job. Occupation: Locksmith

Voice: Posh accent

Attributes [hide]

Bernard Huxley, Male Human Fighter 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 7
Hit Points 51 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)5 (-3) 17 (+3)9 (-1) 9 (-1)7 (-2)
Skills Persuasion +1, Sleight of Hand +0
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +0 / 2d4-3, Grapple -2

Possessions: 6000 sp. Rock crystal (80 gp). Moonstone (80 gp). Alexandrite (1300 gp). Chrysoprase (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kody Marley, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He is wearing a long, pastel, dusty cloak. His silver hair is lengthy and is close to two feet long. His eyes are green and beady.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When Kody reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is greedy; and he wants nothing more than to rejoin the army

Ideals: Philantrophist, Justice. Flaws: Ugly, Antagonistic. Bonds: Military, Rich. Occupation: Gardener

Voice: Scandinavian accent

Attributes [hide]

Kody Marley, Male Human Fighter 3
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)13 (+1) 12 (+1)18 (+4)
Skills Animal Handling +3, Investigation +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs

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