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NPC Generator

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Advanced [show]


Anselm Clayton, Male Human [Permalink]

Personal [hide]

Description: He wears a tan tunic with blue highlights, and long grey pants that bunch up around his shoes. He has done his best to style his auburn hair to look like a famous performer. He wears large thick round spectacles.

Personality: He loves telling others what to do and how they should feel about things. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Sold as a small child to a wizard, Anselm was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From his teen years he was always beautiful and desirable, so people have always doted on him. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Nothing but the best is good enough for him; and he's repulsed by the pc

Ideals: Opinionated, Entrepeneur, Impeccable. Flaws: Antagonistic. Bonds: Mentor, Attractive. Occupation: Bellfounder

Voice: Australian accent

Attributes [hide]

Anselm Clayton, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)5 (-3) 10 (+0)9 (-1)
Skills Intimidation +1, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 900 sp.


Social Check DCs


Ernest Hayley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and dresses well, wearing grey shirts, loose pants, and blazers most of the time. His black hair is smooth and relatively long. His eyes, though not visible through his cowl, are violet.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: When he was but 4 years old his parents immigrated from the north. He moved out east to avoid the crime he committed. Being a Cook kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Criminal record. Occupation: Cook

Voice: Hollow voice

Attributes [hide]

Ernest Hayley, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 6 (-2)15 (+2) 17 (+3)12 (+1)
Skills Survival +5
Senses Passive Perception 13
Languages Common, Goblin, Druidic
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: Just what you see.


Social Check DCs


William Brent, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear violet clothing when he does not wear armor. He is portly but not overly obese. He wears his hair in dreadlocks. His green eyes are slightly larger than normal.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Flattery will make him almost putty in your hands.

History: He was raised in a mountains tribe. Like his mother and his sister before him, after school he went straight into learning to become a Painter. Since then, he has sought to make the best of life.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Optimist. Flaws: Selfish, Depressed. Bonds: Job, Nature. Occupation: Painter

Voice: Ums and uhs a lot

Attributes [hide]

William Brent, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 18 (+4)9 (-1) 8 (-1)14 (+2)
Skills Medicine +1, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Nicholas Clapham, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a well pressed and immaculate suit (or dress). His hair is red, silky, and of moderate length. He has a dull look in his gray eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born blind and as such lacked many opportunities for work. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He's looking for his big break; and he has passion for adventuring and risk

Flaws: Antagonistic, Disease. Bonds: Attractive, Job, Adventurer. Occupation: Barrister

Voice: Strong lisp

Attributes [hide]

Nicholas Clapham, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 10 (+0)16 (+3) 9 (-1)18 (+4)
Skills Athletics +5, Deception +6
Senses Passive Perception 9
Languages Common, Aquan, Gnoll, Halfling
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +6

Possessions: 200 gp.


Social Check DCs


Wymar Trollope, Male Human [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he wears yellow painted combat armor at almost all times. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His brown eyes lackadaisically let the world flow into them.

Personality: He is very quiet and rarely speaks above a whisper. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He struck the Body Guard job and began his own company from there.

Motivation: Balancing his hectic life and new Body Guard responsibilities is difficult; and to reunite with his absent mother

Ideals: Gifted. Flaws: Shy. Bonds: Family, Job. Occupation: Body Guard

Voice: Can't modulate volume

Attributes [hide]

Wymar Trollope, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 11 (+0)11 (+0) 8 (-1)15 (+2)
Skills Intimidation +4, Sleight of Hand +6
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 100 gp.


Social Check DCs

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