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NPC Generator

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Advanced [show]


Arnold Garrick, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'7" and wears bulky pastel painted plate armor. His left hand appears badly burned and disfigured. His blonde hair is cut jaggedly and amateurishly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Arnold is depressed about a lot of things. He tends to be a nihilist. Arnold enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Gifted from a young age, Arnold studied abroad. He worked as a nervous Performer and found it very stressful. He tends to his Performer job now, and dutifully fulfills any obligations he has.

Motivation: He feels kind of lost in life; and sabotage a competitor

Ideals: Gifted. Flaws: Depressed, Hedonist. Bonds: Job. Occupation: Performer

Voice: Aggressive tone

Attributes [hide]

Arnold Garrick, Male Human Fighter 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)15 (+2) 16 (+3)17 (+3)
Skills Survival +5
Senses Passive Perception 13
Languages Common, Gnome, Auran
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Hugh Stanley, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a spear, but if one is not available he will default to his ceremonial dagger. He wears his chestnut hair down. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He has never given up on his singing dream.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Artistic. Flaws: Ugly. Bonds: Poor, Slave. Occupation: Locksmith

Voice: Uses lots of figures of speech

Attributes [hide]

Hugh Stanley, Male Human Fighter 3
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)13 (+1) 13 (+1)12 (+1)
Skills Acrobatics +5
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +5

Possessions: Malachite (7 gp). Brown-green garnet (110 gp).


Social Check DCs


Bertram Ashley, Male Human [Permalink]

Personal [hide]

Description: This man does not wear sleeves and tends to eschew shirts when he can avoid it. He is muscular with a powerful set of arms. His silver hair, when down, is lengthy. He tend to wears goggles to shield his eyes.

Personality: Aggressive, abrasive, and angry, Bertram embodies much of what other species detest in the Humans. He cannot resist a sob story and will often dote over anyone who has one.

History: He was raised in a forest tribe. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Painter. He now owns his own business.

Motivation: Wants to work out more often; and expand his business

Ideals: Philantrophist, Athletic. Flaws: Antagonistic. Bonds: Nature, Job. Occupation: Painter

Voice: Speaks in third person

Attributes [hide]

Bertram Ashley, Male Human Fighter 4
Medium (5'0") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)14 (+2) 12 (+1)14 (+2) 14 (+2)14 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4

Possessions: 600 gp.


Social Check DCs


Adam Braxton, Male Human [Permalink]

Personal [hide]

Description: A 5'0" eastern man, he wears tight fighting clothing, which leaves very little to the imagination. His head has been shaved. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: Cocky and sure of himself, he believes he is the best Blacksmith born in the past three hundred years. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He worked as a nervous Blacksmith and found it very stressful. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Ideals: Fighting, Artistic. Flaws: Ugly. Bonds: Job, Rich. Occupation: Blacksmith

Voice: Sensual and smooth

Attributes [hide]

Adam Braxton, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 11 (+0)15 (+2) 13 (+1)11 (+0)
Skills Investigation +4, Persuasion +2
Senses Passive Perception 11
Languages Common, Celestial, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. 1 Darkwood Shield. 1 Half-Plate. 1 Darkwood Buckler.


Social Check DCs


Arnold Bentham, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'2" and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His moppish golden hair is in a traditional bowl cut. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is fixated on the number 61. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is able to make almost anything out of random pieces of junk.

History: Arnold was born in the north. At a young age he loved to build and create. After coming to the age of reason, Arnold took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the north.

Ideals: Entrepeneur, Gifted, Persistence. Flaws: Addict, Insane. Occupation: Ruler

Voice: Sleepy voice

Attributes [hide]

Arnold Bentham, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 17 (+3)14 (+2) 15 (+2)6 (-2)
Skills Acrobatics +1, Investigation +4
Senses Passive Perception 12
Languages Common, Terran, Celestial
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +4

Possessions: 200 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs

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