Hunter Beitz, Male Human [Permalink]
Personal [hide]
Description: This man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a penchant for wearing a ring with an oversized sapphire on his right hand. His blonde hair is lengthy. He has a tattooed face.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is lazy and tries to find solutions quickly.
History: He served in the navy to pay for his family's outstanding loans. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: An old rival family wants him found; and regain custody of his daughter
Flaws: Shy, Lazy. Bonds: Rich, Military, Family. Occupation: Seamstress
Voice: Eastern European accent
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 18 (+4) | 18 (+4) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Goblin, Ignan, Undercommon, Auran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +6
Possessions: 300 gp.
Gunter Yardley, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and is dressed in a clean grey cloak covering his clean studded leather. His chestnut hair is lengthy and is close to two feet long. He has a dull look in his gray eyes.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He pushes his goals aggressively. He is also a coward if confronted.
History: Sold as a small child to a slaver, Gunter was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He has chosen to use the inheritance that was left to him frivolously. He now spends his time doing works of charity.
Motivation: Wants his loneliness to end; and he feels threatened by others
Ideals: Philantrophist. Flaws: Fearful. Bonds: Mentor, Rich, Has a crush. Occupation: Farmer
Voice: Speaks with a cold
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 17 (+3) | 16 (+3) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Infernal, Aquan, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 50 pp. Freshwater pearl (9 gp).
Anselm Marlowe, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a fine chain shirt which he covers with blue colored cloaks and clothing. He wears his hair in dreadlocks. He has gleaming, smiling brown eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Days after completing his studies, news broke out that his hometown was attacked by brigands. Anselm was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.
Motivation: He desires power and/or immortality.
Ideals: Joker. Bonds: Immigrant, Adventurer, Religious, Enemies. Occupation: Roofer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 14 (+2) | 9 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 300 gp. 1 Masterwork Thieves’ tools. 1 Silver holy symbol.
Nicholas Morley, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He dresses like a well dressed Shoemaker does. He wears his blonde hair down. His face is scarred and worn.
Personality: Confrontational and typically high on some drug or another. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born to loving parents in a slum to the west. Like his mother and his brother before him, after school he went straight into learning to become a Shoemaker. He's also a talented Sailor, but doesn't like to broadcast it.
Motivation: Wants to have a good time and be beloved; and expand his business
Ideals: Optimist. Flaws: Ugly, Addict. Bonds: Job, Poor. Occupation: Shoemaker
Voice: Voice breaks
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 4)
Armor Class 9
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 11 (+0) | 9 (-1) | 9 (-1) | 4 (-3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 200 gp. 4 Antitoxin. 2 Acid flasks. 1 Alchemist’s fire. 1 Tanglefoot bags.
Ernest Cason, Male Human [Permalink]
Personal [hide]
Description: This man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and sports empty pouches on his belt. His hair is golden and very short. This blue eyed easterner is not easily forgotten.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is skeptical of what others tell him and is slow to trust.
History: When he was but 4 years old his parents immigrated from the east. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Roofer. He tends to his Roofer job now, and dutifully fulfills any obligations he has.
Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by brigands, and he desires to right it
Flaws: Mundane, Shy. Bonds: Immigrant, Job, Enemies. Occupation: Roofer
Voice: Indian accent
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 10 (+0) | 11 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3
Possessions: 100 gp.
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