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NPC Generator

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Heward Staurheim, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'1" and wears baggy blue pantaloons and a red scarf. His hair, while still mostly white, has prominent grey streaks. His brown eyes dart from person to person.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He works hard and plays hard.

History: He comes from a rich eastern family. His homeland was ravaged by war and he spent much of his life rebuilding it. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He doesn't get along with people that don't share his tastes; and money/treasure

Ideals: Impeccable. Flaws: Disease, Hedonist, PTSD. Bonds: Rich. Occupation: Layabout

Voice: Spanish accent

Attributes [hide]

Heward Staurheim, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 6 (-2)11 (+0) 15 (+2)16 (+3)
Skills History +2, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 1100 sp.


Social Check DCs


Shane Westcott, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, and is pretty ugly. His silver hair is cut short. He wears a mask on his face.

Personality: He is extraordinarily eccentric. He also has developed a complete distrust of the Knight profession.

History: His parents moved while he was still in utero so he is the first generation to be born here. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Flaws: Ugly, Insane. Bonds: Rich, Job, Immigrant. Occupation: Seamstress

Voice: Spanish accent

Attributes [hide]

Shane Westcott, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 8 (-1)10 (+0) 9 (-1)13 (+1)
Skills Insight +1, Intimidation +3
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 300 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Norman Kent, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he has the majority of his body covered in plate. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. He has brown eyes.

Personality: He acts crazy and hedonistic. He also is a firm believer in the manly ideal.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Norman abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was granted divine powers by his dying sister.

Motivation: To prove his worth to the world; and he desires power and/or immortality

Ideals: Gifted. Flaws: Hedonist, Impulsive. Bonds: Adventurer. Occupation: Animal Trainer

Voice: Slurs words

Attributes [hide]

Norman Kent, Male Human Fighter 4
Medium (6'0") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)13 (+1) 16 (+3)9 (-1)
Skills Insight +5, Nature +3
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 400 gp.


Social Check DCs


Arnold Kent, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is typically in his Bricklayer uniform. His brown hair is heavily combed to the left. He wears large thick round spectacles.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Arnold grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Arnold. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job; and a rival would like him out of the picture

Ideals: Philantrophist, Fighting. Bonds: Job, Religious, Criminal record. Occupation: Bricklayer

Voice: Low and grunting

Attributes [hide]

Arnold Kent, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 8 (-1)13 (+1) 14 (+2)9 (-1)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 400 gp.


Social Check DCs


Theodoric Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'2" and is renowned for his bright pastel suits and hats. His left leg appears badly burned and disfigured. His long black hair is drawn into a two foot long braid. He is very pretty but has cold, dead eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a ruthless business man, a trait he acquired from his father.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He went to a religious school and was inspired by the priests there in charitable deeds. After a long history of fighting, Theodoric and his spouse have recently divorced.

Motivation: Retire the richest man in the south; and he is compelled to act according to his religious beliefs

Ideals: Entrepeneur. Flaws: Antagonistic, Mundane. Bonds: Attractive, Religious. Occupation: Detective

Voice: Spits words with contempt

Attributes [hide]

Theodoric Winterbourne, Male Human Fighter 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)14 (+2) 15 (+2)10 (+0)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Celestial, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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