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NPC Generator

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Advanced [show]


Gunter Everly, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he prefers to wear grey pants and tee shirts. His silver hair is cut jaggedly and amateurishly. He is baby faced.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He also is a firm believer in the manly ideal.

History: Gifted from a young age, Gunter studied abroad. He was an apprentice working in his father's forge. He became a Banker soon after.

Motivation: He has a rivalry with the Church that dominates his actions; and wants to open a new tavern

Ideals: Justice, Gifted. Flaws: Impulsive. Bonds: Job, Religious. Occupation: Banker

Voice: Spanish accent

Attributes [hide]

Gunter Everly, Male Human Fighter 4
Medium (5'7") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 8 (-1)17 (+3) 13 (+1)9 (-1)
Skills Investigation +5, Persuasion +1
Senses Passive Perception 11
Languages Common, Draconic, Ignan, Druidic
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Charles Ainsley, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a brown collared shirt and tan pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. He sports a long white beard, and similarly colored long hair. He has a dull look in his gray eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. The war was a terrible time for him, and Charles does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born to a Cartwright, his father struggled to pay the bills. He was an athlete and attended two major summer competitions. He never won. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: He feels kind of lost in life.

Ideals: Athletic. Flaws: Terse, Depressed. Bonds: Military, Poor. Occupation: Engraver

Voice: Eastern European accent

Attributes [hide]

Charles Ainsley, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)15 (+2) 10 (+0)13 (+1)
Skills Athletics +4, Insight +2
Senses Passive Perception 10
Languages Common, Draconic, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 3200 sp. 1 Silk rope. 1 Masterwork Musical instrument. 1 Masterwork Musical instrument.


Social Check DCs


Hubert Southey, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and is pretty ugly. He wears his blonde hair down. He has gleaming, smiling amber eyes.

Personality: Abrasive and pushy, he has a hard time making friends. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: The child of a Bowyer, who enjoyed hunting, Hubert was taken on many hunting expeditions. His mother had invested heavily in several trade routes and wanted him to inherit them. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has money and likes to spend it; and he'd like to take his coworkers down a peg

Flaws: Ugly, Antagonistic, Disease. Bonds: Rich, Job, Nature. Occupation: Server

Voice: Tuts and clicks tongue

Attributes [hide]

Hubert Southey, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)16 (+3) 12 (+1)10 (+0)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Goblin, Elven, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp. 1 Chain shirt.


Social Check DCs


Charles Heiser, Male Human [Permalink]

Personal [hide]

Description: This man typically wears tan cloth garments or leather armor, and sports empty pouches on his belt. His red hair is singed and shortened. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is extraordinarily eccentric. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: His father raised him in a mountain cabin. He worked as a nervous Mercenary and found it very stressful. He ran away from his former home and has been making his living as a Mercenary for the past few years.

Motivation: His relatives are trying to arrange a marriage; and his spouse's relatives view him with great suspicion

Flaws: Ugly, Insane. Bonds: Family, Nature, Job. Occupation: Mercenary

Voice: Soothing and warm

Attributes [hide]

Charles Heiser, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)15 (+2) 10 (+0)11 (+0)
Skills Medicine +2, Nature +4
Senses Passive Perception 10
Languages Common, Goblin, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp. 1 Everburning torch. 4 Thunderstones.


Social Check DCs


Percival Deighton, Male Human [Permalink]

Personal [hide]

Description: 5'8" and muscular, this southern man wears silk and lounges about seductively. His brown hair is kept up in a ponytail inside a top hat. His otherwise smooth face is marked with small tiny scars.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He has a small toy that he constantly fidgets with.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. He was granted psionic powers by his dying sister.

Motivation: Wants to work out more often.

Ideals: Athletic, Gifted. Flaws: Addict. Bonds: Attractive, Poor. Occupation: Slave Trader

Voice: Thin and wheezing

Attributes [hide]

Percival Deighton, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)14 (+2) 15 (+2)8 (-1)
Skills Performance +1
Senses Passive Perception 12
Languages Common, Undercommon, Celestial
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2600 sp. 1 Hourglass. 1 Disguise kit.


Social Check DCs

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