Don Melancon, Male Human [Permalink]
Personal [hide]
Description: With yellow face paint in a stripe pattern across his face, he wears a blue collared shirt and tan pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. His auburn hair is matted, messy, and big. He wears a mask on his face.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He wants to meet his childhood hero; and his religion dominates his actions
Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Religious, Adventurer. Occupation: Bookbinder
Voice: Scottish accent
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 4)
Armor Class 8
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 17 (+3) | 17 (+3) | 6 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Infernal, Orc, Celestial
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
Possessions: 1 Minor magic item.
Solomon Marston, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many red ritualistic tattoos. He very much looks the part of a Miner. His red hair is thinning but still full. His eyes are blue and beady.
Personality: A deeply religious man he believes everything happens for a reason. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. Solomon was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Solomon decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has achieved small success as a Miner.
Motivation: Wants to open a new tavern; and many dire rats want him driven away
Flaws: Ugly. Bonds: Job, Religious, Enemies, Criminal record. Occupation: Miner
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 13 (+1) | 14 (+2) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Infernal, Terran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 11000 cp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Robert Tenley, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His red hair is greasy and uncared for. His brown eyes are passionate and lively.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: He was born at the edge of vast desert. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Robert took refuge in the old dungeon and found the beat up morningstar and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A strong sense of loyalty to Human people.
Flaws: Ugly, Racist. Bonds: Immigrant, Nature. Occupation: Animal Trainer
Voice: Jamaican accent
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 11 (+0) | 16 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Celestial, Draconic
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +5
Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Hubert Beitz, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a moderate pudge and is not very fit. His auburn hair has been sun bleached extensively. He wears an eyepatch.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. The war was a terrible time for him, and Hubert does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born several months after his father was called into army service. He moved out east to avoid the crime he committed. He used his abilities to trick people and travel the world for free.
Motivation: He's repulsed by the PC; and he is a bit of a kleptomaniac
Flaws: Ugly, Antagonistic, Depressed. Bonds: Rich, Military, Criminal record. Occupation: Slave Trader
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 4)
Armor Class 8
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 6 (-2) | 18 (+4) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Infernal, Giant
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3
Possessions: 36000 sp. 1 Minor magic item.
Conrad Clayton, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His red hair is greasy and uncared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. A gifted student he started as a Spy, but he got bored and became a Barkeep. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Sabotage a competitor.
Ideals: Fighting, Athletic, Artistic. Flaws: Ugly. Bonds: Job. Occupation: Barkeep
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 6 (-2) | 16 (+3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Orc, Dwarven, Goblin
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 1600 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
