Gilbert Atterton, Male Human [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. He is bristling with hidden weapons, mostly daggers and spears. He has a long golden beard with little hanging trinkets. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He snorts whenever he laughs or is feeling confident. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Born in the north to a Servant, Gilbert learned a great deal about his mother's area of expertise. Gilbert was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gilbert decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He inherited the family business which he has now maintained for 5 years.
Motivation: To clean up the streets; and to protect his home
Flaws: Antagonistic. Bonds: Criminal record, Mentor, Job, Guardian. Occupation: Servant
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 9 (-1) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1100 sp. Aquamarine (200 gp). Peridot (50 gp). 3 Antitoxin. 2 Holy water. 2 Holy water.
Bertram England, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a worn and beaten armor and is in decent physical shape. He has a small bristly mustache and wavy red hair. He has gray eyes and a tan hat with a black feather.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: His parents moved while he was still in utero so he is the first generation to be born here. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He moves from town to town, unable to find a place to settle.
Motivation: Wants to open a new tavern; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Secretive, Fearful. Bonds: Immigrant, Job. Occupation: Spy
Voice: Speaks with a cold
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
Possessions: 15000 cp.
Arnold Merton, Male Human [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized black coat. He wears a colorful flower in his red hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.
Personality: Always inclined to offer people food he seems plenty friendly. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now spends his time doing works of charity.
Motivation: He is terrified, and will act out of fear; and he feels threatened by others
Ideals: Philantrophist. Flaws: Fearful. Bonds: Attractive, Rich. Occupation: Courier
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 15 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Giant, Celestial
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
Possessions: 500 gp. 1 Minor magic item.
Richard Altham, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire, and carries shortspears. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. This blue eyed northerner is not easily forgotten.
Personality: He has always had a great fascination with Human culture. Further he is a bit of a stoner and is frequently out of it.
History: Richard was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He's since become an addict/alcoholic.
Motivation: Human compassion; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Racist, Addict. Bonds: Attractive, Poor. Occupation: Merchant
Voice: Whispers
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 12 (+1) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 1 Minor magic item.
Rolf Allerton, Male Human [Permalink]
Personal [hide]
Description: He wears suspenders and grey workpants. His shirt is green, and he wears a heavy grey leather apron most of the time. He carries a battered shield and tarnished lance as well. His deerstalker hat is riddled with cuts and holes. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: A skeptical and narcissistic man, Rolf's first love is himself. His second love is also himself. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He was born a particularly ugly child, much to the horror of his parents. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has recently gotten a pet goose that steals things from people.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Fighting, Impeccable. Flaws: Ugly, Addict. Bonds: Criminal record. Occupation: Animal Trainer
Voice: Soft and melodious
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 11 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 3200 sp.
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