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NPC Generator

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Advanced [show]


Guy Norton, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is generally shirtless and showing off his tattooed chest. His hair, while still mostly red, has prominent grey streaks. His eyes are blue and catlike.

Personality: He speaks before he thinks and is too direct. Further he is a bit of a stoner and is frequently out of it.

History: He got into the Body Guard business at a young age. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is unsatisfied with his job; and find a way to reverse the transformation of his sister

Flaws: Impulsive, Addict. Bonds: Job, Rich, Family. Occupation: Body Guard

Voice: Laughs frequently while speaking

Attributes [hide]

Guy Norton, Male Human Fighter 4
Medium (6'2") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)10 (+0) 11 (+0)13 (+1)
Skills History +2, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 50 pp. Hematite (8 gp). Jade (140 gp). Smoky quartz (70 gp). 1 Minor magic item.


Social Check DCs


Thomas Cotton, Male Human [Permalink]

Personal [hide]

Description: This man dresses like a well dressed Gardener does, and sports empty pouches on his belt. His chestnut hair is heavily combed to the left. His violet eyes are passionate and lively.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His childhood dream was to be a Courier, but he was a colossal failure. He struck the Gardener job and began his own company from there.

Motivation: To be a Courier again; and sabotage a competitor

Ideals: Philantrophist, Gifted. Flaws: Insomniac, Addict. Bonds: Job. Occupation: Gardener

Voice: Prounounces S like Z

Attributes [hide]

Thomas Cotton, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 14 (+2)13 (+1) 12 (+1)16 (+3)
Skills Animal Handling +3, Arcana +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Hunter Myerscough, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean brown cloak covering his clean studded leather, and he perpetually has his halberd ready. He has a long auburn beard with little hanging trinkets. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He is witty, but his monotone delivery comes off as unnerving He is obsessed with a lost civilization.

History: He was born the only child of a wealthy merchant. He was taken as a slave by a traveling circus and forced to perform He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He wants to meet his childhood hero; and retire the richest man in the north

Ideals: Fighting, Joker, Entrepeneur. Bonds: Adventurer, Slave. Occupation: Armorer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Hunter Myerscough, Male Human Fighter 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 10 (+0)15 (+2) 18 (+4)7 (-2)
Skills Animal Handling +6, Insight +6
Senses Passive Perception 14
Languages Common, Infernal, Goblin
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Kyle Conway, Male Human [Permalink]

Personal [hide]

Description: With pastel face paint in a stripe pattern across his face, he usually wears his white robe and has his glaive always slung over his shoulder. His black hair is greying along the sides and has receded to reveal a widow's peak. His otherwise smooth face is marked with small tiny scars.

Personality: Eccentric and domineering, Kyle will drive conversation. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: The child of eastern immigrants he idolized his mother. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has recently gotten a pet goose that steals things from people.

Motivation: He's repulsed by the PC.

Ideals: Extrovert. Flaws: Antagonistic. Bonds: Immigrant, Criminal record. Occupation: Sage

Voice: Pronounces O like U

Attributes [hide]

Kyle Conway, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)17 (+3) 16 (+3)11 (+0)
Skills Athletics +1, Stealth +5
Senses Passive Perception 13
Languages Common, Abyssal, Giant, Gnome
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +5

Possessions: 100 gp.


Social Check DCs


Richard Hallewell, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His blonde hair is matted, messy, and big. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He also has developed a complete distrust of the Mercenary profession.

History: Sold as a small child to a wizard, Richard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He then took over the family business and is one of the better Carpenter for hire.

Motivation: Wants to work out more often; and he'd like to take his coworkers down a peg

Ideals: Disciplined, Athletic. Flaws: Ugly, Racist. Bonds: Job, Mentor. Occupation: Carpenter

Voice: Old Prospector

Attributes [hide]

Richard Hallewell, Male Human Fighter 4
Medium (5'9") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 15 (+2)12 (+1) 8 (-1)6 (-2)
Skills Athletics +0, Medicine +1
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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