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NPC Generator

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Advanced [show]


Arnold Benson, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears bulky white painted plate armor. He keeps his white hair in a flapper bob. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is a font of random trivia from the lore and stories he has discovered

History: He was born blind and as such lacked many opportunities for work. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Wants to work out more often.

Ideals: Athletic, Passionate, Logical. Flaws: Disease. Bonds: Attractive. Occupation: Armorer

Voice: Thin and wheezing

Attributes [hide]

Arnold Benson, Male Human Fighter 3
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)9 (-1) 12 (+1)14 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Guy Hamilton, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. His attire stands in sharp contrast to his morningstar, which is beautifully polished and possesses an ornate carving of a cross on it. He wears a colorful flower in his blonde hair. His amber eyes peer out from beneath his deerstalker tan hat.

Personality: He dislikes all the random violence that takes place in the north. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born the only child of a wealthy merchant. From there he went from mercenary job to mercenary job. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Guy fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He desires power and/or immortality; and meet up once more with his childhood friend

Ideals: Fighting, Pacifist, Entrepeneur. Bonds: Attractive, Adventurer. Occupation: Tanner

Voice: Spits and sputters

Attributes [hide]

Guy Hamilton, Male Human Fighter 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)15 (+2) 12 (+1)16 (+3)
Skills History +4, Religion +4
Senses Passive Perception 11
Languages Common, Infernal, Draconic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2300 sp.


Social Check DCs


Gerald Acton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment and is in decent physical shape. He has wavy chestnut hair. His eyes are violet and he is always smoking a pipe.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in the east to a Sculptor, Gerald learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sculptor work with an outfit from a few towns over. Sculptor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 9 years.

Motivation: Wants to open a new tavern.

Ideals: Entrepeneur, Philantrophist, Extrovert. Flaws: Antagonistic. Bonds: Job. Occupation: Sculptor

Voice: Pronounces O like U

Attributes [hide]

Gerald Acton, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)17 (+3) 12 (+1)18 (+4)
Skills Athletics +5, Stealth +3
Senses Passive Perception 11
Languages Common, Terran, Elven, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp.


Social Check DCs


William Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he prefers to wear black pants and tee shirts. His hair is cut close to his head. His eyes, though not visible through his cowl, are blue.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Fighter school at a young age so that he could practice his martial talents. He used his abilities to travel the world and help people.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and obtaining odd cultural human artifacts is his passion

Ideals: Joker, Gifted, Philantrophist. Bonds: Adventurer, Enemies. Occupation: Masseuse

Voice: pre-pubescent

Attributes [hide]

William Cumberbatch, Male Human Fighter 4
Medium (6'4") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)7 (-2) 11 (+0)13 (+1)
Skills Animal Handling +2, History +0
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp.


Social Check DCs


Alexandre Norton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is wearing a long, brown cloak. He has shaved his head bald. He has a dull look in his brown eyes.

Personality: Prone to second guessing himself, he comes off as nervous. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Alexandre lived on a farm with his mother, near the main road leading to a nearby town. His mother was very strict, and drilled into him lessons on being the perfect gentleman. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Marry his sister to traveling adventurers; and he's repulsed by the pc

Ideals: Joker, Impeccable. Flaws: Shy, Antagonistic. Bonds: Family. Occupation: Barkeep

Voice: Speaks with a cold

Attributes [hide]

Alexandre Norton, Male Human Fighter 4
Medium (5'2") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 15 (+2)14 (+2) 11 (+0)15 (+2)
Skills Perception +2, Stealth +1
Senses Passive Perception 11
Languages Common, Giant, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 400 gp. 1 Half-Plate. 1 Half-Plate. 1 Banded mail.


Social Check DCs

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