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NPC Generator

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Advanced [show]


Chad Walpole, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears long strands of amber and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He sports a long white beard, and similarly colored long hair. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is mildly Human supremacist, though he does not identify as such. Flattery will make him almost putty in your hands.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Adventurer arts, while his mother instructed him in etiquette, music and courtly manner. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Adventurer. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Athletic. Flaws: Racist, Selfish. Bonds: Rich, Job. Occupation: Adventurer

Voice: Slurs words

Attributes [hide]

Chad Walpole, Male Human Fighter 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 8 (-1)16 (+3) 8 (-1)15 (+2)
Skills Arcana +6, Religion +6
Senses Passive Perception 9
Languages Common, Aquan, Auran, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 700 gp. Fire opal pendant on a fine gold chain (1200 gp). Eyepatch with mock eye of sapphire and moonstone (1200 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Brass mug with jade inlays (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thomas Ridley, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. His attire stands in sharp contrast to his longsword, which is beautifully polished and possesses an ornate carving of a clover on it. His silver hair is slicked back into a classic pompadour. His skin is flawless and his amber eyes scan people very quickly.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in the north to a Mercenary, Thomas learned a great deal about his mother's area of expertise. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has set out to sabotage the competition.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Flaws: Greedy. Bonds: Attractive, Adventurer, Job, Immigrant. Occupation: Mercenary

Voice: Pronounces difficult words wrong

Attributes [hide]

Thomas Ridley, Male Human Fighter 4
Medium (5'3") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)13 (+1) 17 (+3)6 (-2)
Skills Insight +5, Religion +3
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Heward Davenport, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'7" and is wearing a long, grey, dusty cloak. His brown hair is lengthy and is close to two feet long. His ears are large.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Heward enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born in a small desert village. His psionic abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To get a good night's sleep; and he seems to be bored by most things

Ideals: Gifted. Flaws: Ugly, Sensitive, Hedonist, Insomniac. Bonds: Nature. Occupation: Layabout

Voice: Spanish accent

Attributes [hide]

Heward Davenport, Male Human Fighter 4
Medium (5'7") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)15 (+2) 11 (+0)9 (-1)
Skills History +4, Perception +2
Senses Passive Perception 12
Languages Common, Draconic, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. 1 Masterwork Musical instrument. 1 Crowbar.


Social Check DCs


John Nibley, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. His attire stands in sharp contrast to his trident, which is beautifully polished and possesses an ornate carving of a rose on it. His moppish chestnut hair is in a traditional bowl cut. This amber eyed northerner is not easily forgotten.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. Animals are drawn to him, and he is able to talk to them.

History: He was raised in a desert tribe. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. John grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did John. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Fighting, Optimist, Gifted. Bonds: Nature, Criminal record. Occupation: Doctor

Voice: Can't modulate volume

Attributes [hide]

John Nibley, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 16 (+3)7 (-2) 14 (+2)11 (+0)
Skills Arcana +0, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp.


Social Check DCs


Godfrey Coombs, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a brown collared shirt and tan pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He wears a feathered hat to hide his balding. His face is scarred and worn.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He got into the Interpreter business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Interpreter work with an outfit from a few towns over. Interpreter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Beggar, but doesn't like to broadcast it.

Motivation: Wants a kiss; and he is unsatisfied with his job

Ideals: Optimist. Flaws: Ugly. Bonds: Job, Has a crush. Occupation: Interpreter

Voice: Deep voice with rolling R's

Attributes [hide]

Godfrey Coombs, Male Human Fighter 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)15 (+2) 16 (+3)15 (+2)
Skills Arcana +4, Deception +4
Senses Passive Perception 13
Languages Common, Dwarven, Goblin
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. Black pearl (1100 gp). Sardonyx (40 gp). Amethyst (50 gp). 2 Smokesticks. 3 Antitoxin.


Social Check DCs

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