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NPC Generator

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Advanced [show]


Dean Beitz, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears loose pants and a collared shirt complete with sweater beneath his coat. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. He wears a mask on his face.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is a logical person and will generally grow upset if things defy logic and science.

History: A powerful slaver made him what he is. A freak accident while working with his Servant mother left him crippled. He struck the Slave Trader job and began his own company from there.

Motivation: Further expansion of business.

Ideals: Logical. Flaws: Disease. Bonds: Job, Mentor. Occupation: Slave Trader

Voice: Squeaky

Attributes [hide]

Dean Beitz, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 16 (+3)14 (+2) 15 (+2)14 (+2)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common, Halfling, Terran
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 20 pp. Large well-done wool tapestry (300 gp). 1 Darkwood Buckler. 1 Half-Plate.


Social Check DCs


Manfred Eastoft, Male Human [Permalink]

Personal [hide]

Description: He wears green trousers with blue and grey striped suspenders. He wears various colorful collared shirts. He is portly but not overly obese. He has a small bristly mustache and wavy brown hair. His eyes are hazel and beady.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: When he was but 6 years old his parents immigrated from the east. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He left for the east, certain he would find work there.

Motivation: He's repulsed by the PC; and to end his boredom

Flaws: Ugly, Antagonistic, Mundane. Bonds: Immigrant. Occupation: Barber

Voice: Relaxed voice

Attributes [hide]

Manfred Eastoft, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)13 (+1) 12 (+1)11 (+0)
Skills Arcana +3, Survival +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Gerald Copeland, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He is bald on top and has large golden tufts of hair around his ears. His face is scarred and worn.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born in the east his family was never financially stable. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He is wracked by social anxiety.

Ideals: Disciplined. Flaws: Ugly, Fearful. Bonds: Poor, Adventurer. Occupation: Painter

Voice: Whispers

Attributes [hide]

Gerald Copeland, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)5 (-3) 10 (+0)15 (+2)
Skills Acrobatics +2, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +4

Possessions: 100 gp.


Social Check DCs


Drogo Ridley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears loose pants and a collared shirt complete with sweater beneath his coat and is in decent physical shape. With bright red hair and a scraggly beard. His eyes, though not visible through his cowl, are hazel.

Personality: He has a massive crush on the younger sibling of the Spy who has hired him part-time. Animals are drawn to him, and he is able to talk to them.

History: He was born in a small mountains village. Brilliant and gifted he never wanted to apply himself. He has been a successful dealer in antiques buying low and selling high.

Motivation: He wants revenge against gnolls; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Gifted, Entrepeneur. Bonds: Has a crush, Nature, Enemies. Occupation: Spy

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Drogo Ridley, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 10 (+0)14 (+2) 10 (+0)15 (+2)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common, Aquan, Elven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Robert Rodney, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright grey suits and hats, and he perpetually has his longbow ready. His silver hair is cut jaggedly and amateurishly. He wears crescent spectacles with a black brim.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: The child of western immigrants he idolized his father. He moved out south to avoid the crime he committed. He got away from his former life and has fallen to alcoholism.

Motivation: Seeks redemption; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Fighting. Flaws: Insane, Addict. Bonds: Family, Criminal record, Immigrant. Occupation: Engraver

Voice: Stutters

Attributes [hide]

Robert Rodney, Male Human Fighter 4
Medium (6'3") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)10 (+0) 14 (+2)12 (+1)
Skills Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: Sardonyx (20 gp). Golden pearl (160 gp). Black star sapphire (1100 gp). Rich purple corundum (1100 gp). 1 Minor magic item.


Social Check DCs

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