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NPC Generator

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Advanced [show]


Trym Halsey, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear white clothing when he does not wear armor. His hair is greying and his face has many wrinkles. His eyes, though not visible through his cowl, are amber.

Personality: He is fixated on the number 13. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has all his life been fascinated with singing.

History: Born to a pair of adventurers, Trym grew up listening to his mother's many stories. He worked as a nervous Hunter and found it very stressful. He became a Hunter soon after.

Motivation: Further expansion of business.

Ideals: Artistic. Flaws: Insane. Bonds: Adventurer, Job. Occupation: Hunter

Voice: Indian accent

Attributes [hide]

Trym Halsey, Male Human Fighter 5
Medium (5'7") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 8 (-1)13 (+1) 11 (+0)13 (+1)
Skills Arcana +4, Stealth +6
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 200 gp. Violet garnet (1000 gp). Jade (110 gp). Blue star sapphire (1600 gp). 1 Banded mail. 1 Masterwork studded leather. 1 Full Plate. 1 Masterwork studded leather.


Social Check DCs


Theobald Blakeley, Male Human [Permalink]

Personal [hide]

Description: He wears brown trousers with blue and violet striped suspenders. He wears various colorful collared shirts. He has shaved his head bald. He wears an eyepatch.

Personality: He will rave to anyone who will listen. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants nothing more than to rejoin the army; and he is not mentally stable, and does not behave rationally

Flaws: Ugly, Insane. Bonds: Immigrant, Military, Nature. Occupation: Barkeep

Voice: Australian accent

Attributes [hide]

Theobald Blakeley, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 8 (-1)13 (+1) 16 (+3)13 (+1)
Skills Arcana +3, Investigation +3
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1200 sp. Blue quartz (7 gp). Hematite (7 gp).


Social Check DCs


Tim Bradley, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a grey vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his grey boots flare out at the collars. His whole body is exceptionally muscular. He wears his silver hair down. His violet eyes dart from person to person.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Energy wise he seems alert and responsive.

History: He was born in a small desert village. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He left for the south, certain he would find work there.

Motivation: A rival would like him out of the picture; and wishes to resurrect an old love

Ideals: Professionalism. Flaws: Secretive, PTSD. Bonds: Immigrant, Nature. Occupation: Mercenary

Voice: Breathy voice

Attributes [hide]

Tim Bradley, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)14 (+2) 14 (+2)12 (+1)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Giant, Ignan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Don Byron, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he has the majority of his body covered in plate. His moppish golden hair is in a traditional bowl cut. His brown eyes dart from person to person to random spaces in the air.

Personality: Cocky and sure of himself, he believes he is the best Unemployed born in the past three hundred years. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: A powerful slaver made him what he is. He struck it rich when he found rare goods in large quantities. He ran away from his former home and has been making his living as a Unemployed for the past few years.

Motivation: Money/treasure; and he has money and likes to spend it

Bonds: Job, Rich, Mentor, Religious. Occupation: Unemployed

Voice: High pitched, excited

Attributes [hide]

Don Byron, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 18 (+4)9 (-1) 15 (+2)12 (+1)
Skills Investigation +1, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1900 sp. 1 Masterwork Common Melee.


Social Check DCs


Simon Copeland, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears loose pants and a collared shirt complete with sweater beneath his coat. His head has been shaved. His amber eyes are passionate and lively.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He was born in a small desert village. Simon was born on a far western desert where he grew up under the tutelage of his mother, an expert Jeweler. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Optimist. Flaws: Ugly. Bonds: Immigrant, Nature. Occupation: Jeweler

Voice: Low and grunting

Attributes [hide]

Simon Copeland, Male Human Fighter 4
Medium (5'7") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)16 (+3) 11 (+0)13 (+1)
Skills Investigation +5, Perception +2
Senses Passive Perception 12
Languages Common, Abyssal, Undercommon, Auran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp.


Social Check DCs

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