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NPC Generator

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Advanced [show]


Drogo Deighton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears dark leathers with embroidery. His silver hair is kept up in a ponytail inside a Stetson hat. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Further he is a bit of a stoner and is frequently out of it.

History: Born in a small village he learned the ways of the warrior from his mother. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally

Ideals: Athletic, Fighting. Flaws: Antagonistic, Addict, Insane. Occupation: Stableman

Voice: Hard of hearing, loud

Attributes [hide]

Drogo Deighton, Male Human Fighter 4
Medium (6'1") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)14 (+2) 17 (+3)8 (-1)
Skills Persuasion +1, Survival +5
Senses Passive Perception 13
Languages Common, Undercommon, Draconic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 28000 sp. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Manfred Bradshaw, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. With bright white hair and a scraggly beard. His eyes are likewise green. His teeth are white and perfect.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He feeds upon the attention of others.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.

Motivation: He's looking for his big break; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic, Gifted. Bonds: Attractive, Adventurer. Occupation: Engraver

Voice: Can't modulate volume

Attributes [hide]

Manfred Bradshaw, Male Human Fighter 4
Medium (5'5") Human, Neutral Evil (CR 4)
Armor Class 14
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)18 (+4) 11 (+0)7 (-2) 13 (+1)14 (+2)
Skills Animal Handling +3, Arcana +0
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +6 / 1d10+4, Grapple +4

Possessions: Eye agate (7 gp). Red-brown spinel (160 gp). Jet (160 gp). Bloodstone (70 gp).


Social Check DCs


Kyle Brandon, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a blue and yellow handkerchief worn on his right side. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. With a patchy chestnut beard and wild chestnut hair. He wears crescent spectacles with a black brim.

Personality: A skeptical and narcissistic man, Kyle's first love is himself. His second love is also himself. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Kyle was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. Kyle abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better world.

Motivation: Nothing but the best is good enough for him; and he's looking for his big break

Ideals: Impeccable. Bonds: Attractive, Religious, Poor, Adventurer. Occupation: Doctor

Voice: Puts emphasis on the wrong words

Attributes [hide]

Kyle Brandon, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)16 (+3) 13 (+1)13 (+1)
Skills Animal Handling +3, Performance +3
Senses Passive Perception 11
Languages Common, Undercommon, Goblin, Druidic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Ernest Brixton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears an entirely black suit with white socks and a vest with buckled shoes. His hair is white and curly. His eyes are likewise brown. His teeth are white and perfect.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He enjoys reading and quiet.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bastard sword.

Motivation: To share knowledge with the world; and he has passion for adventuring and risk

Ideals: Logical, Gifted. Flaws: Shy. Bonds: Attractive, Adventurer. Occupation: Knight

Voice: Spits words with contempt

Attributes [hide]

Ernest Brixton, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 17 (+3)14 (+2) 14 (+2)8 (-1)
Skills Intimidation +1, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Gnome, Auran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Azurite (5 gp). Malachite (5 gp). Carnelian (80 gp).


Social Check DCs


Kyle Addington, Male Human [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he wears a green costume with the symbols of death on his torso. He wears his brown hair down. He wears a mask on his face.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Navigator arts, while his father instructed him in etiquette, music and courtly manner. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has since lost track of the people in his past.

Motivation: He is greedy.

Ideals: Passionate. Bonds: Rich, Family. Occupation: Navigator

Voice: Pronounces O like U

Attributes [hide]

Kyle Addington, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)16 (+3) 12 (+1)14 (+2)
Skills Investigation +5, Performance +4
Senses Passive Perception 11
Languages Common, Celestial, Auran, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Violet garnet (500 gp). Deep blue spinel (500 gp). Malachite (12 gp). 1 Banded mail.


Social Check DCs

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