Gomory Marley, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears many layers of old clothing at all times. He wears his white hair up. His violet eyes have a joyful gleam in them most of the time.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He is able to fit into much smaller and tighter spaces than normal.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. Days after completing his studies, news broke out that his hometown was attacked by orcs. Gomory was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.
Motivation: Many orcs want him driven away; and a deep hatred of orcs
Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Poor, Enemies. Occupation: Beggar
Voice: Nasally tone
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 13 (+1) | 10 (+0) | 12 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +5
Possessions: 1000 sp.
Ernest Paxton, Male Human [Permalink]
Personal [hide]
Description: He sports red clothing, slightly heavier than average wear. His hair is brown and curly. He wears crescent spectacles with a black brim.
Personality: He is almost excessively polite to everyone, even when angry. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born at the edge of vast plains. Ernest abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He got away from his former life and has fallen to alcoholism.
Motivation: He feels the way he acts is they only way to get by in the world; and a need for knowledge about a nearby landmark
Ideals: Impeccable. Flaws: Shy, Addict. Bonds: Adventurer, Nature. Occupation: Unemployed
Voice: Dark and ominous
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 9 (-1) | 10 (+0) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4
Possessions: 300 gp. 1 Minor magic item.
Tim Whitby, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is dressed in an above average manner. His hair is short and golden. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: This man loves singing and to teach people singing more than just about anything. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Being a Armorer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Seeks redemption.
Ideals: Artistic. Flaws: Addict. Bonds: Attractive, Criminal record, Slave. Occupation: Armorer
Voice: Soft and melodious
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 8 (-1) | 12 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3
Possessions: 80 pp. A miniature golden chest with tiny emeralds lining the top (140 gp).
Hubert Eastoft, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears suspenders and green workpants. His shirt is white, and he wears a heavy green leather apron most of the time. His silver hair is smooth and relatively long. His eyes are likewise gray.
Personality: Hubert speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He would rather hide behind his crafts than deal with other people.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Athletic, Impeccable, Artistic. Flaws: Insane, Shy. Occupation: Blacksmith
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 13 (+1) | 10 (+0) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 300 gp. Deep blue spinel (200 gp).
Hunter Hartford, Male Human [Permalink]
Personal [hide]
Description: He wears baggy black pantaloons and a brown scarf. His attire stands in sharp contrast to his shortbow, which is beautifully polished and possesses an ornate carving of a butterfly on it. He has styled his white hair well, parting it to the right. His gray eyes peer out from beneath his small black hat.
Personality: Stoic and calm, he prefers to meditate than take action. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: From birth he was tutored by a cruel and relentless mentor. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He then took over the family business and is one of the better Servant for hire.
Motivation: Retire the richest man in the west; and he is unsatisfied with his job
Ideals: Disciplined, Entrepeneur. Bonds: Job, Mentor, Nature. Occupation: Servant
Voice: Loud with bravado
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 16 (+3) | 10 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 2000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
