Nicholas Brandon, Male Human [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across his face, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a small bristly mustache and wavy black hair. His fierce hazel eyes like to dwell on things.
Personality: He can speak with the recently deceased. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: A powerful wizard made him what he is. In his 11th year, his parents were killed by a brigands raid, leaving Nicholas alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Gifted. Flaws: Forgetful. Bonds: Rich, Mentor, Enemies. Occupation: Ploughman
Voice: Aggressive tone
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 9 (-1) | 10 (+0) | 3 (-4) | 17 (+3) |
Senses Passive Perception 6
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 300 gp.
William Kent, Male Human [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a tan coat. He has relatively light skin and is very physically imposing due to his abundance of muscles. With bright auburn hair and a scraggly beard. His brown eyes are passionate and lively.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He is a Deep Scion in disguise. He made a point of taking high paying jobs and getting most of it up front. He now spends his time doing works of charity.
Motivation: Sabotage a competitor; and to reunite with his old friends
Ideals: Optimist, Opinionated, Philantrophist. Bonds: Adventurer, Job. Occupation: Brewer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 12 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 7000 cp. Sapphire pendant on gold chain (900 gp). 1 Good lock. 1 Disguise kit.
John Tewksbury, Male Human [Permalink]
Personal [hide]
Description: This eastern man wears very tight pants and wife beaters, though occasionally he sports a black coat. His clothes are grease stained in places. His brown hair is unkempt and raggedy. He wears a mask on his face.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is lazy and tries to find solutions quickly.
History: Born to a Sage, his father struggled to pay the bills. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Someone believes him a fraud; and revenge
Flaws: Ugly, Lazy. Bonds: Poor, Immigrant, Enemies. Occupation: Servant
Voice: Breathy voice
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 16 (+3) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 200 gp. 1 Banded mail. 1 Masterwork studded leather.
Charles Dalton, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He wears a well pressed and immaculate suit (or dress). Beneath his clothing is a huge mess of scar tissue. His golden hair is braided into rings. His green unseeing eyes seem to look past you.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Born in the west to a Barrister, Charles learned a great deal about his mother's area of expertise. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has set out to sabotage the competition.
Motivation: Expand his business.
Ideals: Entrepeneur. Flaws: Disease. Bonds: Slave, Attractive, Job. Occupation: Barrister
Voice: Shortens vowels
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 17 (+3) | 16 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon, Ignan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. Silver-plated steel longsword with jet jewel in hilt (100 gp).
Roland Harlan, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a tight fitting black shirt and pants. His hair is black and curly. He has hazel eyes and a black hat with a brown feather.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Roland was born with his father's beautiful face. Like his father and his sister before him, after school he went straight into learning to become a Sage. He became a Sage soon after.
Motivation: He has decided he is irredeemable; and he is a bit of a kleptomaniac
Ideals: Joker. Flaws: Depressed. Bonds: Attractive, Job, Criminal record. Occupation: Sage
Voice: Scratchy, weak
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 9 (-1) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 1000 sp.
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