Frederick Fulton, Male Human [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'1" when asserting himself. He keeps his long white hair kept up in a rat tail. His eyes, though not visible through his cowl, are hazel.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was raised in a white middle class family as the only child. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Frederick's homeland. Frederick decided to take the middle way and become a bodyguard. He has been saving his money to try and buy his brother's freedom.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and an old rival family wants him found
Ideals: Fighting. Flaws: Mundane, Greedy. Bonds: Family, Immigrant. Occupation: Performer
Voice: Old thin voice
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 15 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Sylvan, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 19000 sp. Black star sapphire (900 gp). Chrysoberyl (100 gp). White opal (900 gp). Star rose quartz (70 gp). 1 Minor magic item.
Heward Stanford, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears tight fighting clothing, which leaves very little to the imagination. He has a small bristly mustache and wavy red hair. His eyes are blue and he is always smoking a pipe.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now travels the world, in search of power and loot.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he desires power and/or immortality
Ideals: Fighting, Philantrophist. Flaws: Disease. Bonds: Adventurer. Occupation: Mason
Voice: Creaky witch voice
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 16 (+3) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Druidic, Undercommon, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 700 sp. 1 Darkwood Buckler. 1 Half-Plate.
Drogo Royston, Male Human [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across his face, he wears very tight pants and wife beaters, though occasionally he sports a tan coat. His black hair is lengthy and is close to two feet long. His gray eyes dart from person to person to random spaces in the air.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born in a small plains village. There was a wharf not far from home where he often wandered off to fish. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to pay off his debts
Flaws: Cynical, Impulsive, Ugly. Bonds: Nature, Debt. Occupation: Navigator
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 16 (+3) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Ignan, Sylvan, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. 4 Alchemist’s fire.
Hubert Tenley, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a black coat over a yellow low-cut shirt, and a deerstalker hat upon his head. He has moderate length black hair. His eyes are likewise violet.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. Hubert is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Born in the west to a Sage, Hubert learned a great deal about his father's area of expertise. Hubert was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Hubert decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He inherited the family business which he has now maintained for 5 years.
Motivation: To get a good night's sleep; and his spouse's relatives view him with great suspicion
Ideals: Justice. Flaws: Insomniac. Bonds: Family, Job, Criminal record. Occupation: Sage
Voice: Thin and wheezing
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 6 (-2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 14000 sp. 1 Disguise kit. 1 Masterwork Thieves’ tools. 1 Superior lock. 1 Small steel mirror.
Justin Tatum, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy black stubble. He typically wears grey cloth garments or leather armor. He has a hunchback. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. This brown eyed southerner is not easily forgotten.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born in a small desert village. His father was a mechanic, and taught him how to fix just about anything. He has set out to sabotage the competition.
Motivation: To be a Mortician again; and sabotage a competitor
Ideals: Gifted, Persistence. Flaws: Ugly. Bonds: Job, Nature. Occupation: Tanner
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 20 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 6 (-2) | 17 (+3) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Ignan, Abyssal, Halfling
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp. Blue quartz (11 gp). Chrysoprase (40 gp). Alexandrite (800 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
