Hugh Stapleton, Male Human [Permalink]
Personal [hide]
Description: He wears white painted combat armor at almost all times. His white hair is knotted and matted. His eyes are blue and catlike.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has a minor phobia of water and hates getting wet.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was taken from his home at a very young age. He was granted druidic powers by his dying sister.
Motivation: He feels threatened by others; and he is currently in port desperately looking for someone to get him out
Ideals: Gifted. Flaws: Emotional, Fearful. Bonds: Slave. Occupation: Shipwright
Voice: Pirate accent
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Terran, Giant
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Gilbert Graham, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He prefers to wear red clothing when he does not wear armor. His hair is cut close to his head. His eyes are a pleasant blue.
Personality: He is mildly Human supremacist, though he does not identify as such. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Born to a poor family in the city he treasured whatever gifts he got. Through the years after Gilbert was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Gilbert's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He wants to meet his childhood hero; and he has a crush on the local architect
Flaws: Racist, Antagonistic. Bonds: Has a crush, Adventurer, Poor. Occupation: Carpenter
Voice: Farmer accent
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 15 (+2) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Sylvan, Infernal
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 300 gp.
John Sherwood, Male Human [Permalink]
Personal [hide]
Description: He wears a red tunic with black highlights, and long brown pants that bunch up around his shoes. His chestnut hair is styled in orderly dreadlocks. His eyes are likewise gray. His teeth are white and perfect.
Personality: He is witty, but his monotone delivery comes off as unnerving He is frequently practicing swordplay.
History: He was born several months after his father was called into army service. He has chosen to use the inheritance that was left to him frivolously. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Money/treasure; and wants to work out more often
Ideals: Joker, Justice, Athletic. Bonds: Attractive, Military, Rich. Occupation: Sellsword
Voice: Nasally tone
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 600 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Patrick Branson, Male Human [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across his face, he has a large black mantle and cape that has been intricately interwoven into his grey robe. With bright chestnut hair and a scraggly beard. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is fixated on the number 65. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: Patrick hails from a village terrorized by gnolls. He worked as a nervous Butcher and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He feels threatened by others; and his name or reputation has been wronged in the past by gnolls, and he desires to right it
Flaws: Insane, Fearful. Bonds: Immigrant, Enemies, Job. Occupation: Butcher
Voice: Raspy
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 13 (+1) | 12 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: White opal (900 gp). Eye agate (10 gp).
Gomory Brent, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a well pressed and immaculate suit (or dress). His red hair is styled in orderly dreadlocks. He is very pretty but has cold, dead eyes.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He went to a religious school and was inspired by the priests there in charitable deeds. He used his abilities to travel the world and help people.
Motivation: He seems to be bored by most things; and he is content
Ideals: Philantrophist, Extrovert. Flaws: Mundane. Bonds: Attractive, Religious. Occupation: Dyer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 10 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3
Possessions: 300 gp.
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