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NPC Generator

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Robert Lindsey, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He tends to wear a large blue jacket. His hair is long and silver with streaks of golden, and is pulled back with small blue clips. His beard is golden, braided, and well cared for. His eyes are a pleasant hazel.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a bit of a xeno-phobe, disliking non-Humans.

History: A powerful slaver made him what he is. In his 17th year, his parents were killed by a gnolls raid, leaving Robert alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Robert was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he feels that his past leaves him morally obligated to help

Ideals: Joker. Flaws: Racist. Bonds: Poor, Mentor, Enemies, Criminal record. Occupation: Healer

Voice: Strong lisp

Attributes [hide]

Robert Lindsey, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 7 (-2)10 (+0) 13 (+1)7 (-2)
Skills Animal Handling +3, Intimidation +0
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1700 sp. Bloodstone (40 gp). Red-brown spinel (140 gp).


Social Check DCs


Anthony Copeland, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing a tight black one piece outfit complete with pants, hood, and a cape. He sports a flattop hair cut. His blue eyes dart from person to person.

Personality: He never swears and excessively uses polite adverbs when speaking. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Cursed with unlife at a very young age, Anthony has worked very hard to control his curse. He left for the south, certain he would find work there.

Motivation: Revenge; and his religion dominates his actions

Ideals: Optimist. Flaws: Disease. Bonds: Immigrant, Religious, Enemies. Occupation: Mercenary

Voice: Relaxed voice

Attributes [hide]

Anthony Copeland, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 6 (-2)15 (+2) 10 (+0)8 (-1)
Skills Arcana +4, Nature +4
Senses Passive Perception 10
Languages Common, Goblin, Giant
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 800 sp.


Social Check DCs


Trym Chester, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a tan shirt with thin white vertical stripes and yellow pants. He is tall, broad shouldered and powerfully built. He wears his brown hair up. His eyes are likewise green.

Personality: He is happy with his job as a Mercenary. He turns his eye from what people do, preferring to live and let live. He always tries to repair and not replace. It was this mentality that drove him into the Mercenary business.

History: Born in a small village he learned the ways of the warrior from his father. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He became a Mercenary soon after.

Motivation: A deep hatred of orcs; and to be a mortician again

Ideals: Persistence, Fighting. Flaws: PTSD. Bonds: Job, Enemies. Occupation: Mercenary

Voice: Breathy voice

Attributes [hide]

Trym Chester, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)11 (+0) 10 (+0)12 (+1)
Skills Acrobatics +3, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2

Possessions: 16000 cp.


Social Check DCs


Rolf Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is cut close to his head. He wears large thick round spectacles.

Personality: He is calm most of the time but flees social interaction. He is a logical person and will generally grow upset if things defy logic and science.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered writing. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Logical, Artistic. Flaws: Shy, Depressed. Bonds: Attractive. Occupation: Merchant

Voice: Australian accent

Attributes [hide]

Rolf Cumberbatch, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)14 (+2) 12 (+1)15 (+2)
Skills Persuasion +4, Religion +4
Senses Passive Perception 11
Languages Common, Draconic, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


William Blythe, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He likes to wear ponchos typically of a light black in addition to tight pants. He has a very tight haircut. His thin eyebrows rest above his beady gray eyes.

Personality: Prone to second guessing himself, he comes off as nervous. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Athletic. Flaws: Ugly, Shy, Fearful. Bonds: Religious, Rich. Occupation: Assassin

Voice: Scratchy, weak

Attributes [hide]

William Blythe, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 9 (-1)12 (+1) 9 (-1)13 (+1)
Skills Animal Handling +1, Nature +3
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp. 1 Masterwork Heavy steel shield. 1 Half-Plate.


Social Check DCs

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