Nicholas Bradly, Male Human [Permalink]
Personal [hide]
Description: 5'5" and muscular, this southern man tends to wear a large tan jacket. He wears his golden hair up. His fierce amber eyes like to dwell on things.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is skeptical of what others tell him and is slow to trust.
History: Nicholas was born the youngest of three triplets. He was an athlete and attended two major summer competitions. He never won. He hasn't been sleeping well lately.
Motivation: He's in love; and his relatives are trying to arrange a marriage
Ideals: Athletic, Impeccable. Flaws: Shy, Insomniac. Bonds: Family, Has a crush. Occupation: Assassin
Voice: Sleepy voice
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 7 (-2) | 15 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Aquan, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Gerard Clare, Male Human [Permalink]
Personal [hide]
Description: Standing 5'0", this man wears a white coat over a black low-cut shirt, and a Stetson hat upon his head. His hair is cut close to his head. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born in a small plains village. After coming to the age of reason, Gerard took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Gifted. Flaws: Insomniac. Bonds: Adventurer, Nature. Occupation: Actor
Voice: Thin and wheezing
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 12 (+1) | 9 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: Brass mug with jade inlays (300 gp). Silver comb with moonstones (900 gp). Silver comb with moonstones (900 gp). 1 Half-Plate. 1 Half-Plate.
Geoffrey Wellington, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. Beneath his clothing is a huge mess of scar tissue. He has a very tight haircut. His eyes, though not visible through his cowl, are brown.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is able to fit into much smaller and tighter spaces than normal.
History: Geoffrey was born with his father's beautiful face. Through the years after Geoffrey was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Geoffrey's father didn't care for him much, and the feeling was mutual. He used his abilities to travel the world and help people.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Attractive, Slave. Occupation: Servant
Voice: Hollow voice
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 11 (+0) | 14 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Goblin, Celestial
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Rolf Milton, Male Human [Permalink]
Personal [hide]
Description: He wears an entirely black suit with green socks and a vest with buckled shoes, and carries morningstars. His golden hair is slicked back into a classic pompadour. His hazel unseeing eyes seem to look past you.
Personality: He is a Cartwright first and foremost. He believes firmly that knowledge should be universal. He has all his life been fascinated with dancing.
History: His parents moved while he was still in utero so he is the first generation to be born here. A gifted student he started as a Stylist, but he got bored and became a Cartwright. He left for the west, certain he would find work there.
Motivation: Sabotage a competitor; and to be a stylist again
Ideals: Fighting, Artistic. Flaws: Disease. Bonds: Job, Immigrant. Occupation: Cartwright
Voice: Timid voice
Attributes [hide]
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 8
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 6 (-2) | 13 (+1) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Giant, Goblin
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 2000 cp.
Hubert Middleton, Male Human [Permalink]
Personal [hide]
Description: 5'4" and muscular, this western man prefers to wear blue pants and tee shirts. His white hair is slicked back into a classic pompadour. His eyes are likewise blue.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born in the west his family was never financially stable. While studying, he fell in love. They married and had a son. He has set out to sabotage the competition.
Motivation: He is unsatisfied with his job; and balancing his hectic life and new carter responsibilities is difficult
Ideals: Athletic. Flaws: Antagonistic. Bonds: Job, Poor, In love. Occupation: Carter
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 8 (-1) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!
