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NPC Generator

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Advanced [show]


Diggory Lindsay, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a grey costume with the symbols of his god on his torso. His tied-back hair is black. He is baby faced.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He has achieved small success as a Sellsword.

Motivation: Many goblins want him driven away; and sabotage a competitor

Ideals: Optimist, Gifted. Flaws: Impulsive. Bonds: Job, Enemies. Occupation: Sellsword

Voice: Farmer accent

Attributes [hide]

Diggory Lindsay, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)11 (+0) 11 (+0)10 (+0)
Skills Intimidation +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Dustin Sharps, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy grey suit, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'11" when asserting himself. He has dyed his greying golden hair a little too much giving a sharp golden color. He is baby faced.

Personality: Aggressive, abrasive, and angry, Dustin embodies much of what other species detest in the Humans. He works hard and plays hard.

History: His father raised him in a mountain cabin. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Meet up once more with his childhood friend; and he's repulsed by the pc

Flaws: Antagonistic, Hedonist, Shy. Bonds: Attractive, Nature, Adventurer. Occupation: Herbalist

Voice: Boston accent

Attributes [hide]

Dustin Sharps, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)15 (+2) 14 (+2)13 (+1)
Skills History +4, Medicine +4
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 1200 sp. Chrysoprase (50 gp).


Social Check DCs


Reynard Axton, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He carries with him a set of flails, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. He has styled his black hair well, parting it to the right. His violet eyes dart from person to person to random spaces in the air.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born blind and as such lacked many opportunities for work. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. After a long history of fighting, Reynard and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Fighting, Logical. Flaws: Antagonistic, Disease. Bonds: Family. Occupation: Baker

Voice: Tuts and clicks tongue

Attributes [hide]

Reynard Axton, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 7 (-2)12 (+1) 16 (+3)14 (+2)
Skills Athletics +5, Deception +4
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4

Possessions: 300 gp.


Social Check DCs


Nicholas Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He typically wears brown cloth garments or leather armor. His brown hair is drawn into a tight pony tail with a butterfly scrunchie. He has a tattooed face.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is frequently practicing swordplay.

History: He got into the Weaver business at a young age. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. After a long history of fighting, Nicholas and his spouse have recently divorced.

Motivation: He has comitted a past crime that haunts him to this day; and he has decided he is irredeemable

Flaws: Antagonistic. Bonds: Job, Military, Family, Criminal record. Occupation: Weaver

Voice: Timid voice

Attributes [hide]

Nicholas Cumberbatch, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 16 (+3)13 (+1) 12 (+1)15 (+2)
Skills Deception +4, History +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Rhodochrosite (15 gp). Jade (60 gp).


Social Check DCs


Gerard Harrington, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears just a pastel suit. His hair is red and very short. His half smiles and green eyes are beguiling and draw you in.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He always tries to repair and not replace. It was this mentality that drove him into the Interpreter business.

History: He was born in the west. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is a bit of a kleptomaniac.

Ideals: Philantrophist, Persistence. Flaws: Antagonistic. Bonds: Immigrant, Attractive. Occupation: Interpreter

Voice: Spits and sputters

Attributes [hide]

Gerard Harrington, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)18 (+4) 14 (+2)12 (+1)
Skills Nature +6, Survival +4
Senses Passive Perception 12
Languages Common, Infernal, Gnome, Halfling, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (90 gp). 1 Masterwork Artisan’s tools.


Social Check DCs

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