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NPC Generator

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Advanced [show]


Cory Tattersall, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He has the majority of his body covered in plate. His long red hair reaches down to his waist. He has a tattooed face.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is frequently practicing swordplay.

History: Born in a small village he learned the ways of the warrior from his mother. In his 15th year, his parents were killed by a orcs raid, leaving Cory alone in the world. After a stint in an orphanage, he was adopted. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Fighting. Flaws: Shy. Bonds: Military, Enemies. Occupation: Mayor

Voice: Boston accent

Attributes [hide]

Cory Tattersall, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 17 (+3)9 (-1) 12 (+1)10 (+0)
Skills Acrobatics +2, Intimidation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


Reynard Norton, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown stubble. He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He has a hunchback. His moppish brown hair is in a traditional bowl cut. His eyes are violet and beady.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He never wears the same outfit twice, unless he absolutely has to.

History: He was born in the south. Because his father participated in the massacre of their homeland, giants burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his mother from journeying south to reunite his family. He has never given up on his singing dream.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and a deep hatred of giants

Ideals: Artistic. Flaws: Ugly. Bonds: Nature, Immigrant, Enemies. Occupation: Ruler

Voice: Timid voice

Attributes [hide]

Reynard Norton, Male Human Fighter 4
Medium (5'9") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)14 (+2) 16 (+3)12 (+1)
Skills Athletics +4, Religion +4
Senses Passive Perception 13
Languages Common, Druidic, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4

Possessions: 36000 sp. Silver ewer (80 gp). A miniature golden chest with tiny emeralds lining the top (100 gp). Brass mug with jade inlays (500 gp).


Social Check DCs


Clerebold Chatham, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man dresses in collared shirts and wears a proper scarf over his head. His long white hair reaches down to his waist. He has a dull look in his gray eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was raised in a white middle class family as the only child. When money was particularly tight he was walking through alleys when he overheard a Assassin hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He used his abilities to travel the world and help people.

Motivation: To end his boredom; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Antagonistic, Mundane. Bonds: Slave, Poor. Occupation: Assassin

Voice: High pitched and raspy

Attributes [hide]

Clerebold Chatham, Male Human Fighter 5
Medium (6'1") Human, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)8 (-1) 14 (+2)10 (+0) 14 (+2)13 (+1)
Skills Deception +4, History +3
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +2 / 2d4-1, Grapple +4

Possessions: 1 Minor magic item.


Social Check DCs


Everard Marleigh, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He is well dressed, constantly wearing a yellow suit, tan shirt, and white tie. He sports a flattop hair cut. He tend to wears goggles to shield his eyes.

Personality: Abrasive and pushy, he has a hard time making friends. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born the only child of a wealthy merchant. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Everard took refuge in the large cave and found the beat up hand crossbow and armor he uses now. He used his abilities to travel the world and help people.

Motivation: He is unsatisfied with his job; and retire the richest man in the south

Ideals: Philantrophist, Entrepeneur. Flaws: Antagonistic. Bonds: Nature, Job. Occupation: Sellsword

Voice: Strong lisp

Attributes [hide]

Everard Marleigh, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 17 (+3)12 (+1) 11 (+0)12 (+1)
Skills Insight +2, Religion +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp. A detailed rose, with petals and thorns, constructed of silver and electrum (20 gp).


Social Check DCs


Trym Barlow, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has no hair. His gray eyes lackadaisically let the world flow into them.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He believes the world needs to unite to get rid of brigands once and for all.

History: He was born to loving parents in a slum to the north. In his 12th year, his parents were killed by a brigands raid, leaving Trym alone in the world. After a stint in an orphanage, he was adopted. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has a crush on the local Fortune-teller; and obtaining odd cultural human artifacts is his passion

Ideals: Disciplined. Flaws: Ugly. Bonds: Enemies, Poor, Adventurer, Has a crush. Occupation: Soapmaker

Voice: Hollow voice

Attributes [hide]

Trym Barlow, Male Human Fighter 3
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)10 (+0) 15 (+2)6 (-2)
Skills Investigation +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 3 Acid flasks.


Social Check DCs

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