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NPC Generator

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Advanced [show]


Don Beckwith, Male Human [Permalink]

Personal [hide]

Description: He wears brown trousers with white and blue striped suspenders. He wears various colorful collared shirts. He carries a battered nunchaku and tarnished axe as well. His hair is greying and his face has many wrinkles. His violet unseeing eyes seem to look past you.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a great chef.

History: He was always a brilliant, if unscrupulous mind. Cursed with unlife at a very young age, Don has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted, Logical. Flaws: Disease, Insane. Occupation: Priest

Voice: Australian accent

Attributes [hide]

Don Beckwith, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)14 (+2) 12 (+1)18 (+4)
Skills Acrobatics +4, Intimidation +6
Senses Passive Perception 11
Languages Common, Auran, Ignan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +6

Possessions: 2000 cp. Iolite (20 gp). 1 Masterwork Light wooden shield.


Social Check DCs


Gomory Clayden, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright grey and yellow, and wears rings and necklaces with large, colorful gems. His attire stands in sharp contrast to his mace, which is beautifully polished and possesses an ornate carving of a clover on it. He has shaved his head bald. He wears large thick round spectacles.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Gifted from a young age, Gomory studied abroad. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He now mingles about in high society.

Motivation: He wants to meet his childhood hero; and he feels that his past leaves him morally obligated to help

Ideals: Joker, Entrepeneur, Gifted. Bonds: Rich, Criminal record, Adventurer. Occupation: Navigator

Voice: Jamaican accent

Attributes [hide]

Gomory Clayden, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 14 (+2)13 (+1) 14 (+2)11 (+0)
Skills Animal Handling +4, History +3
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 pp.


Social Check DCs


Theobald Kirby, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears tight fitting clothing which further accentuates his frame. His golden hair is kept up in a ponytail inside a feathered hat. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is a ruthless business man, a trait he acquired from his mother.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Fighter school at a young age so that he could practice his divine talents. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To clean up the streets; and expand his business

Ideals: Entrepeneur, Gifted. Flaws: Sensitive, Secretive. Bonds: Attractive, Guardian. Occupation: Apothecary

Voice: Jittery and nervous

Attributes [hide]

Theobald Kirby, Male Human Fighter 4
Medium (6'5") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)11 (+0) 14 (+2)7 (-2)
Skills Acrobatics +4, Persuasion +0
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Lance Tatum, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright pastel and brown, and wears rings and necklaces with large, colorful gems. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His silver hair, when down, is lengthy. His violet eyes are passionate and lively.

Personality: Cocky and sure of himself, he believes he is the best Marshal born in the past three hundred years. He invites people to come help in his community garden.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His childhood dream was to be a Stylist, but he was a colossal failure. He has worked as a Marshal like his father before him.

Motivation: Money/treasure; and balancing his hectic life and new marshal responsibilities is difficult

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Rich, Attractive, Job. Occupation: Marshal

Voice: Laughs frequently while speaking

Attributes [hide]

Lance Tatum, Male Human Fighter 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 17 (+3)7 (-2) 10 (+0)11 (+0)
Skills Perception +2, Stealth +4
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 22000 sp. 1 Minor magic item.


Social Check DCs


Gerald Pinkerton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a pickaxe, but if one is not available he will default to his shield. He has styled his red hair well, parting it to the left. He has brown eyes.

Personality: He is irascible and easily irritated. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He got into the Herbalist business at a young age. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He then took over the family business and is one of the better Herbalist for hire.

Motivation: He's repulsed by the PC.

Ideals: Athletic. Flaws: Antagonistic. Bonds: Job, Debt. Occupation: Herbalist

Voice: Creaky witch voice

Attributes [hide]

Gerald Pinkerton, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 6
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)3 (-4) 11 (+0)12 (+1) 14 (+2)16 (+3)
Skills Arcana +3, Medicine +4
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +1 / 1d8-1, Ranged -2 / 1d8-4, Grapple -1

Possessions: 200 gp.


Social Check DCs

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