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NPC Generator

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Advanced [show]


Hugh Stanton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he does not wear sleeves and tends to eschew shirts when he can avoid it. His black hair and beard is wavy and long. His hazel unseeing eyes seem to look past you.

Personality: He dislikes all the random violence that takes place in the south. He is lazy and tries to find solutions quickly.

History: Hugh was born in the south. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To find somewhere to settle down.

Ideals: Pacifist, Persistence. Flaws: Disease, Lazy. Occupation: Miller

Voice: Can't modulate volume

Attributes [hide]

Hugh Stanton, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 11 (+0)11 (+0) 10 (+0)15 (+2)
Skills Arcana +2, Sleight of Hand +1
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 40 pp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Peter Dalton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a simple green robe with brown stripes complete with hood. His brown hair is smooth and relatively long. His fierce blue eyes like to dwell on things.

Personality: Confrontational and typically high on some drug or another. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: When he was but 7 years old his parents immigrated from the north. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He was granted psionic powers by his dying sister.

Motivation: He is greedy; and wants to work out more often

Ideals: Athletic, Gifted. Flaws: Addict. Bonds: Rich, Immigrant. Occupation: Barber

Voice: Speaks like tongue is numb

Attributes [hide]

Peter Dalton, Male Human Fighter 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 9 (-1)17 (+3) 15 (+2)13 (+1)
Skills Medicine +4, Religion +5
Senses Passive Perception 12
Languages Common, Auran, Sylvan, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 21000 cp. 1 Minor magic item.


Social Check DCs


Theodoric Abram, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is dressed in an above average manner. He is an epitome of beauty. His hair is long and chestnut with streaks of white, and is pulled back with small brown clips. His beard is white, braided, and well cared for. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Born in a small village he learned the ways of the warrior from his father. He was taken from his home at a very young age. He struck the Knight job and began his own company from there.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Philantrophist, Fighting. Bonds: Attractive, Job, Slave. Occupation: Knight

Voice: Can't modulate volume

Attributes [hide]

Theodoric Abram, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 9 (-1)10 (+0) 9 (-1)12 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Heward Roscoe, Male Human [Permalink]

Personal [hide]

Description: He wears a black shirt, with a red mid length shorts with red tights and flats, usually wearing a coat over them. His long chestnut hair reaches down to his waist. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Heward hails from a village terrorized by giants. In his 18th year, his parents were killed by a giants raid, leaving Heward alone in the world. After a stint in an orphanage, he was adopted. He has been saving his money to try and buy his sister's freedom.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Joker. Flaws: Insomniac. Bonds: Has a crush, Enemies, Family. Occupation: Dyer

Voice: Strong lisp

Attributes [hide]

Heward Roscoe, Male Human Fighter 4
Medium (6'3") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)13 (+1) 15 (+2)11 (+0)
Skills Arcana +3, Investigation +3
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp. 4 Holy water. 3 Antitoxin.


Social Check DCs


Gerard Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft blue waves gently in the breeze. His long brown hair is drawn into a two foot long braid. This gray eyed southerner is not easily forgotten.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was raised in a white middle class family as the only child. Brilliant and gifted he never wanted to apply himself. He became a Marshal soon after.

Motivation: To end his boredom; and to be a sellsword again

Ideals: Gifted. Flaws: Shy, Mundane. Bonds: Rich, Job. Occupation: Marshal

Voice: Pronounces difficult words wrong

Attributes [hide]

Gerard Ainsworth, Male Human Fighter 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 8 (-1)14 (+2) 10 (+0)13 (+1)
Skills Perception +2, Persuasion +3
Senses Passive Perception 13
Languages Common, Auran, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs

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