Rolf Lester, Male Human [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He is portly but not overly obese. With a patchy silver beard and wild silver hair. He has a tattooed face.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Animals are drawn to him, and he is able to talk to them.
History: He was born into a rich family. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greatsword.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants to meet his childhood hero
Ideals: Impeccable, Gifted. Bonds: Rich, Adventurer, Enemies. Occupation: Ploughman
Voice: Low and grunting
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 7 (-2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Nicholas Beckwith, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a tattered pair of loose yellow pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears his blonde hair up in a very large beehive style do. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He speaks before he thinks and is too direct. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Born to a poor family in the city he treasured whatever gifts he got. Nicholas liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality
Ideals: Athletic. Flaws: Impulsive. Bonds: Poor, Nature, Adventurer. Occupation: Mayor
Voice: Low range voice
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 12 (+1) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: Citrine (50 gp). Onyx (50 gp).
Wymar Ramsay, Male Human [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. He carries a battered sai and tarnished sickle as well. He has dyed his greying brown hair a little too much giving a sharp brown color. This blue eyed southerner is not easily forgotten.
Personality: Wymar is depressed about a lot of things. He tends to be a nihilist. He works hard and plays hard.
History: He was born to loving parents in a slum to the south. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has never given up on his dancing dream.
Motivation: He's looking for his big break; and he has passion for adventuring and risk
Ideals: Fighting, Artistic. Flaws: Depressed, Hedonist. Bonds: Poor, Adventurer. Occupation: Shepherd
Voice: Timid voice
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 14 (+2) | 13 (+1) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp.
Raymond Harley, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His black hair is matted, messy, and big. He has gray eyes and a pastel hat with a red feather.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is afraid of women and trembles around them
History: Born to a poor family in the city he treasured whatever gifts he got. His family was turned out during the war. He and his family wandered south to less war torn lands. He ran away from his former home and has been making his living as a Brewer for the past few years.
Motivation: Wants to open a new tavern.
Ideals: Athletic. Flaws: Ugly, Shy, PTSD. Bonds: Job, Poor. Occupation: Brewer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 17 (+3) | 9 (-1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 27000 sp. 1 Minor magic item.
Diggory Berkeley, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man typically wears a sleeveless long coat of deep brown leather and dull green iron scale mail and is in decent physical shape. His silver hair is cut short with large spiked bangs in the front. He wears large thick round spectacles.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an apprentice working in his father's forge. He ran away from his former home and has been making his living as a Glassblower for the past few years.
Motivation: Doesn't want to be a Glassblower and was forced into it by his family; and he is unsatisfied with his job
Ideals: Philantrophist. Flaws: Mundane. Bonds: Military, Job, Family. Occupation: Glassblower
Voice: Stutters
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 16 (+3) | 7 (-2) | 16 (+3) | 5 (-3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 700 sp. 2 Tanglefoot bags. 4 Smokesticks. 4 Smokesticks.
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