Trym Upton, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 6'6" and wears tan leather gloves, a tan jacket, and tight pants. His auburn hair has been sun bleached extensively. His eyes are a pleasant violet.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born to loving parents in a slum to the north. He helped his father out around the business and became quite the natural. He has worked as a Scribe like his father before him.
Motivation: To prove his worth to the world; and he is content
Ideals: Optimist. Flaws: Mundane, Impulsive. Bonds: Poor, Job. Occupation: Scribe
Voice: Jamaican accent
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 4)
Armor Class 8
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 6 (-2) | 14 (+2) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3
Possessions: Just what you see.
Charles Trollope, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'1" and wears just a tan suit. His right hand appears badly burned and disfigured. He wears a colorful flower in his white hair. This blue eyed easterner is not easily forgotten.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was granted arcane powers by his dying brother.
Motivation: Wants to have a good time and be beloved; and he doesn't get along with people that don't share his tastes
Ideals: Optimist, Gifted, Fighting. Bonds: Attractive. Occupation: Marshal
Voice: Soft and melodious
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 14 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Undercommon, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
Possessions: 2500 sp. 1 Masterwork Uncommon Weapon.
Raymond Remington, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a brown costume with the symbols of luck on his torso. His silver hair is cut short. His eyes are likewise green.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He does not trust anyone and sleeps with one eye open.
History: He is the product a well kept family trust fund and as such has never really known need. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has built up a small fortune and can afford his own way.
Motivation: He's repulsed by the PC; and money/treasure
Ideals: Passionate, Gifted. Flaws: Insomniac, Antagonistic. Bonds: Rich. Occupation: Blacksmith
Voice: Whispers
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp.
Wymar Rutherford, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'10" and tends to wear a large yellow jacket. His right hand appears badly burned and disfigured. His red hair is lengthy. His eyes are amber.
Personality: He is extraordinarily eccentric. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Wymar was raised in a hard working conservative environment. A gypsy cursed him at a young age, leading to his ugly appearance. He tends to his Detective job now, and dutifully fulfills any obligations he has.
Motivation: To reunite with his absent father; and sabotage a competitor
Flaws: Insane, Secretive, Ugly. Bonds: Job, Family. Occupation: Detective
Voice: Sore throat, cough
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 13 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 4 (-3) | 11 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 15000 cp.
Kyle Kendal, Male Human [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Painter. He carries with him a set of clubs, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His red hair is matted, messy, and big. He tend to wears goggles to shield his eyes.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: Born in the east to a Painter, Kyle learned a great deal about his father's area of expertise. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He inherited the family business which he has now maintained for 6 years.
Motivation: Wants to open a new tavern; and he is unsatisfied with his job
Ideals: Fighting, Gifted. Flaws: Ugly, Greedy. Bonds: Enemies, Job. Occupation: Painter
Voice: Speaks with a cold
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 5 (-3) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 800 sp. A finely crafted rug of intricate, geometric designs worked with silver threading (40 gp). Old masterpiece painting (800 gp). 1 Good lock.
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Their contribution stands as a beacon of hope for all adventurers!
