Trey Blankley, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'8". He usually wears his brown robe and has his spear always slung over his shoulder, and his gloved hand is found clutching a spear. His hair, while still mostly white, has prominent grey streaks. His amber eyes are slightly larger than normal.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is able to fit into much smaller and tighter spaces than normal.
History: Trey was raised in a hard working conservative environment. He went to a religious school and was inspired by the priests there in charitable deeds. He ran away from his former home and has been making his living as a Detective for the past few years.
Motivation: To clean up the streets; and to be a beggar again
Ideals: Gifted. Flaws: Shy. Bonds: Job, Religious, Guardian. Occupation: Detective
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 15 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Draconic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp. Tiger eye turquoise (10 gp). Red garnet (100 gp).
Patrick Stanton, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His moppish auburn hair is in a traditional bowl cut. He wears an eyepatch.
Personality: He has a massive crush on the younger sibling of the Apothecary who has hired him part-time. He is a ruthless business man, a trait he acquired from his father.
History: He was born in a small island village. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Patrick took refuge in the old dungeon and found the beat up sai and armor he uses now. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He has a crush on the local Assassin; and retire the richest man in the north
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Has a crush, Nature. Occupation: Apothecary
Voice: French accent
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Orc, Halfling
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +2
Possessions: Just what you see.
Miles Gladstone, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is long and silver with streaks of white, and is pulled back with small green clips. His beard is white, braided, and well cared for. His brown eyes lackadaisically let the world flow into them.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. The war was a terrible time for him, and Miles does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Soapmaker arts, while his father instructed him in etiquette, music and courtly manner. When Miles reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has never given up on his dancing dream.
Motivation: He has money and likes to spend it; and he feels kind of lost in life
Ideals: Passionate, Artistic. Flaws: Depressed. Bonds: Military, Rich. Occupation: Soapmaker
Voice: Draws out vowels
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 17 (+3) | 9 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Thomas Rylan, Male Human [Permalink]
Personal [hide]
Description: This man wears a black coat over a green low-cut shirt, and a Stetson hat upon his head. He is muscular with a powerful set of arms. With bright black hair and a scraggly beard. His otherwise smooth face is marked with small tiny scars.
Personality: A deeply religious man he believes everything happens for a reason. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Thomas took refuge in the ruined castle and found the beat up halberd and armor he uses now. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He wants to meet his childhood hero; and a deep hatred of gnolls
Bonds: Religious, Enemies, Nature, Adventurer. Occupation: Beggar
Voice: Spanish accent
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 10 (+0) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Dustin Payton, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears a robe, a symbol of strength around his neck, and a shortbow on his belt. He has a long silver beard with little hanging trinkets. His gray unseeing eyes seem to look past you.
Personality: He is calm most of the time but flees social interaction. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born blind and as such lacked many opportunities for work. Cursed with vampirism at a very young age, Dustin has worked very hard to control his curse. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Many illithids want him driven away; and revenge
Ideals: Fighting. Flaws: Disease, Shy. Bonds: Enemies. Occupation: Bellfounder
Voice: Strong lisp
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 39 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 16 (+3) | 15 (+2) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Aquan, Celestial
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +5
Possessions: 400 gp. 1 Banded mail. 1 Buckler.
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