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NPC Generator

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Advanced [show]


Ernest Hartford, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and wears a robe, a symbol of the four houses of cards around his neck, and a axe on his belt. His skin is also unnaturally pale. His golden hair is cut jaggedly and amateurishly. He has gleaming, smiling violet eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Ernest was born in the east. At a young age he loved to build and create. While studying, he fell in love. They married and had a son. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ernest fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wishes to resurrect an old love; and human compassion

Ideals: Fighting, Gifted, Persistence. Flaws: Ugly. Bonds: In love. Occupation: Dilettante

Voice: Smoker's lung

Attributes [hide]

Ernest Hartford, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 12 (+1)16 (+3) 8 (-1)12 (+1)
Skills History +5, Intimidation +3
Senses Passive Perception 9
Languages Common, Halfling, Auran, Goblin
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Theodoric Shirley, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft black waves gently in the breeze. He has dyed his greying black hair a little too much giving a sharp black color. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now mingles about in high society.

Motivation: Money/treasure; and to get a good night's sleep

Ideals: Fighting, Philantrophist. Flaws: Ugly, Insomniac. Bonds: Rich. Occupation: Cook

Voice: Dark and ominous

Attributes [hide]

Theodoric Shirley, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 12 (+1)16 (+3) 13 (+1)14 (+2)
Skills Medicine +3, Religion +5
Senses Passive Perception 11
Languages Common, Ignan, Sylvan, Dwarven
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: 400 gp.


Social Check DCs


Gerard Merton, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a fancy blue suit. He is tall, broad shouldered and powerfully built. He wears his golden hair up. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Gerard was raised in a hard working conservative environment. He helped his mother out around the business and became quite the natural. Recently the stress of being a Bounty Hunter has made it difficult for him to sleep.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Joker. Flaws: Insomniac, Antagonistic. Bonds: Attractive, Mentor, Job. Occupation: Bounty Hunter

Voice: Speaks with a cold

Attributes [hide]

Gerard Merton, Male Human Fighter 4
Medium (6'6") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 14 (+2)17 (+3) 13 (+1)7 (-2)
Skills Insight +3, Persuasion +0
Senses Passive Perception 11
Languages Common, Draconic, Gnoll, Ignan
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Kyle Gresham, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is red, silky, and of moderate length. His green eyes have a joyful gleam in them most of the time.

Personality: He is almost excessively polite to everyone, even when angry. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He wants nothing more than to rejoin the army; and wants to work out more often

Ideals: Athletic, Logical. Flaws: Shy. Bonds: Attractive, Military. Occupation: Ruler

Voice: Rolls R's

Attributes [hide]

Kyle Gresham, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)11 (+0) 12 (+1)18 (+4)
Skills Medicine +3, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Anselm Bentley, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a blue armored body suit, with a simple yellow line shooting up and back down. His golden hair is braided into rings. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He hates drow. He views them as having robbed his home of its proper glory. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Anselm hails from a village terrorized by drow. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He was granted martial powers by his dying sister.

Motivation: Many drow want him driven away; and someone believes him a fraud

Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Enemies. Occupation: Guard

Voice: Thin and wheezing

Attributes [hide]

Anselm Bentley, Male Human Fighter 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 9 (-1)11 (+0) 13 (+1)11 (+0)
Skills Performance +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 100 gp.


Social Check DCs

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