Heward Whitby, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a white coat over a green low-cut shirt, and a deerstalker hat upon his head. His golden hair is knotted and matted. His gray eyes dart from person to person to random spaces in the air.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He got into the Navigator business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Navigator. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: To reunite with his absent mother; and to unite with his brother
Ideals: Athletic. Flaws: Antagonistic, Secretive. Bonds: Job, Family. Occupation: Navigator
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 16 (+3) | 14 (+2) | 12 (+1) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Orc, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 29000 sp. Banded agate (9 gp).
Drogo Quinton, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He tends to wear a brown poncho over his likewise colored trousers and shirt. He has wavy white hair. He is baby faced.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Drogo lived on a farm with his mother, near the main road leading to a nearby town. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: A need for knowledge about a nearby landmark; and his name or reputation has been wronged in the past by brigands, and he desires to right it
Flaws: Antagonistic. Bonds: Attractive, Enemies, Family, Adventurer. Occupation: Junk Dealer
Voice: Relaxed voice
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp. 5 Acid flasks. 3 Thunderstones.
Lewis Marston, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many tan ritualistic tattoos. He wears a grey vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his grey boots flare out at the collars. His blonde hair is cut short with large spiked bangs in the front. His skin is flawless and his brown eyes scan people very quickly.
Personality: While he acts the brute, he is far gentler than he would appear. Lewis enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Gifted from a young age, Lewis studied abroad. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Regain custody of his son.
Ideals: Fighting, Gifted. Flaws: Hedonist. Bonds: Attractive, Family. Occupation: Carpenter
Voice: Farmer accent
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 13 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. Black opal (700 gp). Moss agate (10 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Roland Shirley, Male Human [Permalink]
Personal [hide]
Description: 5'11" and lanky with angular features, he is an attractive figure. He dresses in yellow turtlenecks beneath a blue coat with green slacks. He has done his best to style his silver hair to look like a famous performer. His skin is flawless and his gray eyes scan people very quickly.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born in the north his family was never financially stable. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature trident.
Motivation: A need for knowledge about a nearby landmark; and he has comitted a past crime that haunts him to this day
Ideals: Optimist. Bonds: Attractive, Adventurer, Poor, Criminal record. Occupation: Healer
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 6 (-2) | 17 (+3) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Celestial, Orc, Halfling
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 19000 sp. Sard (50 gp). Onyx (50 gp). Brown-green garnet (70 gp). 1 Minor magic item.
Kody Barclay, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears silk and lounges about seductively. His blonde hair, when down, is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Kody speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Kody was born with his mother's beautiful face. A few years later when the north was not economically sound they moved to his current location. He left for the south, certain he would find work there.
Motivation: To share knowledge with the world.
Ideals: Impeccable, Logical. Flaws: Insomniac. Bonds: Attractive, Immigrant. Occupation: Crown-heir
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 14 (+2) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Infernal, Terran
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp. Black pearl (200 gp). Moonstone (30 gp).
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Their contribution stands as a beacon of hope for all adventurers!
