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Advanced [show]


Dustin Hadley, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears an entirely white suit with brown socks and a vest with buckled shoes. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His brown eyes are passionate and lively.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was raised by priests from a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was granted necromantic powers by his dying sister.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Fighting. Flaws: Secretive. Bonds: Attractive, Religious, Mentor. Occupation: Apothecary

Voice: Old Prospector

Attributes [hide]

Dustin Hadley, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)16 (+3) 16 (+3)5 (-3)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 13
Languages Common, Draconic, Auran, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 70 pp. Hematite (15 gp). Sardonyx (40 gp). Sard (40 gp).


Social Check DCs


Tim Vance, Male Human [Permalink]

Personal [hide]

Description: This man wears a violet broad hat and violet clothes. He has a penchant for wearing a ring with an oversized amethyst on his right hand. His golden hair is drawn into a tight pony tail with a clover scrunchie. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He can speak with the recently deceased. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He is the product a well kept family trust fund and as such has never really known need. A gifted student he started as a Animal Trainer, but he got bored and became a Fortune-teller. He now mingles about in high society.

Motivation: To be a Animal Trainer again; and regain custody of his daughter

Ideals: Gifted. Flaws: Addict. Bonds: Rich, Adventurer, Job, Family. Occupation: Fortune-teller

Voice: Pirate accent

Attributes [hide]

Tim Vance, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 12 (+1)12 (+1) 11 (+0)10 (+0)
Skills Investigation +3
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 400 gp. Tiger eye turquoise (11 gp). Coral (140 gp).


Social Check DCs


William Wentworth, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise violet. His teeth are white and perfect.

Personality: Overbrimming with self-confidence, William isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. Animals are drawn to him, and he is able to talk to them.

History: He was raised by priests from a young age. His parents enrolled him in a Fighter school at a young age so that he could practice his psionic talents. He has worked as a Mortician like his mother before him.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Impeccable, Gifted. Bonds: Attractive, Religious, Mentor. Occupation: Mortician

Voice: Spanish accent

Attributes [hide]

William Wentworth, Male Human Fighter 4
Medium (5'0") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)8 (-1) 12 (+1)10 (+0)
Skills Arcana +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 500 gp. Sard (80 gp). Coral (40 gp). Lapis lazuli (13 gp). Red-brown spinel (40 gp).


Social Check DCs


Drogo Graeme, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears long strands of amethyst and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His blonde hair is still thick. His half smiles and blue eyes are beguiling and draw you in.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born into a rich family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. After a long history of fighting, Drogo and his spouse have recently divorced.

Motivation: He uses money and sex appeal to get what he needs; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Rich, Attractive. Occupation: Assassin

Voice: American accent

Attributes [hide]

Drogo Graeme, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)13 (+1) 9 (-1)13 (+1)
Skills Investigation +3, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Moss agate (6 gp). Black pearl (600 gp). Tiger eye turquoise (6 gp).


Social Check DCs


Anselm Stratford, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears bulky grey painted plate armor. He has a long red beard with little hanging trinkets. His half smiles and gray eyes are beguiling and draw you in.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. The war was a terrible time for him, and Anselm does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: When he was but 3 years old his parents immigrated from the south. His father was a soldier and died while he was still young. Anselm was left his father's suit of armor and trained in its use and care. He left for the south, certain he would find work there.

Motivation: He feels kind of lost in life.

Ideals: Passionate. Flaws: Depressed. Bonds: Immigrant, Attractive, Military. Occupation: Glassblower

Voice: Deep voice with rolling R's

Attributes [hide]

Anselm Stratford, Male Human Fighter 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 6
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)3 (-4) 11 (+0)15 (+2) 10 (+0)15 (+2)
Skills Athletics +2, Deception +4
Senses Passive Perception 10
Languages Common, Terran, Dwarven
Attacks Melee +2 / 1d10+0, Ranged -2 / 1d10-4, Grapple +4

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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