Theobald Branson, Male Human [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a moderate pudge and is not very fit. His brown hair, when down, is lengthy. He wears an eyepatch.
Personality: Theobald is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born in the east to a Baker, Theobald learned a great deal about his mother's area of expertise. In his 12th year, his parents were killed by a illithids raid, leaving Theobald alone in the world. After a stint in an orphanage, he was adopted. He has set out to sabotage the competition.
Motivation: Expand his business; and a need for knowledge about a nearby landmark
Ideals: Extrovert. Flaws: Ugly. Bonds: Adventurer, Job, Enemies. Occupation: Baker
Voice: American accent
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 8 (-1) | 15 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Aquan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +4
Possessions: 17000 cp.
Geoffrey Ramsay, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a yellow tunic with grey highlights, and long blue pants that bunch up around his shoes. He has dyed his greying golden hair a little too much giving a sharp golden color. His eyes are likewise gray.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.
Motivation: Retire the richest man in the south.
Ideals: Athletic, Philantrophist, Entrepeneur. Flaws: Antagonistic, Disease. Bonds: Rich. Occupation: Glassblower
Voice: High pitched and raspy
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 17 (+3) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. Azurite (12 gp). 1 Banded mail. 1 Half-Plate. 1 Breastplate.
Henry Huxley, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who is constantly adorned with expensive silk clothing, often dyed in bright tan and brown, and wears rings and necklaces with large, colorful gems. He has a very tight haircut. His eyes are likewise violet. His teeth are white and perfect.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He got into the Cartwright business at a young age. His father had invested heavily in several trade routes and wanted him to inherit them. He has worked as a Cartwright like his father before him.
Motivation: He is greedy; and money/treasure
Flaws: Terse, Secretive. Bonds: Rich, Attractive, Job, Family. Occupation: Cartwright
Voice: Australian accent
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 7 (-2) | 12 (+1) | 8 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple -2
Possessions: 1300 sp. Eye agate (13 gp). Jet (100 gp). Chrysoberyl (100 gp).
Balimaar Hailey, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a white cloak and cross-gartered brown stockings. His hair is always cut to a buzz. His brown eyes are passionate and lively.
Personality: Aggressive, abrasive, and angry, Balimaar embodies much of what other species detest in the Humans. He is a ruthless business man, a trait he acquired from his father.
History: Balimaar lived on a farm with his father, near the main road leading to a nearby town. He dropped out of school to support his sick father, and resented it. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To unite with his sister; and his spouse's relatives view him with great suspicion
Ideals: Entrepeneur, Logical. Flaws: Antagonistic. Bonds: Family. Occupation: Fletcher
Voice: pre-pubescent
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Ignan, Celestial
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 14000 cp.
Hunter Stansfield, Male Human [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft tan waves gently in the breeze. His silver hair, when down, is lengthy. He has several tiny sapphire earrings on each ear.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He has a habit of throwing himself into exceedingly dangerous situations.
History: Sold as a small child to a wizard, Hunter was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents enrolled him in a Fighter school at a young age so that he could practice his arcane talents. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and to prove his worth to the world
Ideals: Optimist, Gifted. Flaws: Impulsive. Bonds: Rich, Mentor. Occupation: Locksmith
Voice: Scratchy, weak
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 18 (+4) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +4
Possessions: 400 gp. Aquamarine (600 gp).
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