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NPC Generator

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Advanced [show]


Nicholas Snape, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears bulky white painted plate armor. His hair is greying and his face has many wrinkles. His eyes are a pleasant hazel.

Personality: He is fixated on the number 48. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He pushes his goals aggressively. He is also a coward if confronted.

History: Nicholas hails from a village terrorized by giants. He was an apprentice working in his mother's forge. He inherited the family business which he has now maintained for 11 years.

Motivation: He has money and likes to spend it; and he is unsatisfied with his job

Flaws: Insane, Fearful. Bonds: Enemies, Job, Rich. Occupation: Dyer

Voice: Spits words with contempt

Attributes [hide]

Nicholas Snape, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 9 (-1)15 (+2) 11 (+0)9 (-1)
Skills Acrobatics +0, Deception +1
Senses Passive Perception 10
Languages Common, Auran, Terran
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +1

Possessions: 300 gp.


Social Check DCs


Tim Gracey, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears green leather gloves, a green jacket, and tight pants, and is pretty ugly. His hair is silver and curly. His eyes are likewise green.

Personality: He does not believe in betrayal or weakness as things to be tolerated. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Tim was born in the west. At a young age he loved to build and create. Tim abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.

Motivation: He desires power and/or immortality; and wants a kiss

Ideals: Justice, Persistence. Flaws: Ugly. Bonds: Has a crush, Adventurer. Occupation: Navigator

Voice: Boston accent

Attributes [hide]

Tim Gracey, Male Human Fighter 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 7 (-2)8 (-1) 12 (+1)11 (+0)
Skills Investigation +1, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0

Possessions: Just what you see.


Social Check DCs


Charles Home, Male Human [Permalink]

Personal [hide]

Description: He has a large yellow mantle and cape that has been intricately interwoven into his tan robe. He wears his hair in dreadlocks. This green eyed easterner is not easily forgotten.

Personality: He hates drow. He views them as having robbed his home of its proper glory. He has a small toy that he constantly fidgets with.

History: Born in the east his family was never financially stable. Like his mother and his brother before him, after school he went straight into learning to become a Shepherd. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He wants revenge against drow; and retire the richest man in the east

Ideals: Entrepeneur. Flaws: Addict. Bonds: Enemies, Poor, Job. Occupation: Shepherd

Voice: Creaky witch voice

Attributes [hide]

Charles Home, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 14 (+2)11 (+0) 10 (+0)6 (-2)
Skills Medicine +2, Performance +0
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Kody Barlow, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. His attire stands in sharp contrast to his hammer, which is beautifully polished and possesses an ornate carving of a skull on it. His tied-back hair is chestnut. His face is covered beneath a completely black helmet.

Personality: Eccentric and domineering, Kody will drive conversation. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. From his teen years he was always beautiful and desirable, so people have always doted on him. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Extrovert. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Shoemaker

Voice: Aggressive tone

Attributes [hide]

Kody Barlow, Male Human Fighter 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 11 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 5 (-3)16 (+3) 10 (+0)10 (+0)
Skills Acrobatics +3, Performance +2
Senses Passive Perception 10
Languages Common, Draconic, Auran, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +2

Possessions: 26000 cp. Golden yellow topaz (1100 gp). Fiery yellow corundum (1100 gp). White opal (1100 gp).


Social Check DCs


Randal Cornish, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a tan wide-brimmed hat and tan clothes. He has styled his chestnut hair well, parting it to the left. He is baby faced.

Personality: He likes to make people angry or surprised. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born into a rich family. He was taken as a slave by a traveling circus and forced to perform He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he feels threatened by others

Ideals: Athletic. Flaws: Antagonistic, Fearful. Bonds: Rich, Slave, Criminal record. Occupation: Knight

Voice: Scratchy, weak

Attributes [hide]

Randal Cornish, Male Human Fighter 4
Medium (5'10") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)13 (+1) 10 (+0)12 (+1)
Skills History +3, Insight +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 200 gp.


Social Check DCs

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