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NPC Generator

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Advanced [show]


Trym Nash, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose pastel pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His moppish black hair is in a traditional bowl cut. His green eyes are slightly larger than normal.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Trym was born the youngest of three triplets. As a young adult he joined a group advocating for an improvement in Human conditions. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Wants to open a new tavern; and to reunite with his absent father

Ideals: Philantrophist. Flaws: Racist. Bonds: Poor, Job, Family. Occupation: Miller

Voice: Soft and mumbly

Attributes [hide]

Trym Nash, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 8 (-1)11 (+0) 9 (-1)12 (+1)
Skills Intimidation +3, Sleight of Hand +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Half-Plate.


Social Check DCs


Trey Dumph, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Servant. He is physically well-built. He has a small bristly mustache and wavy red hair. He has a dull look in his hazel eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He plays an instrument quite well.

History: Gifted from a young age, Trey studied abroad. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: An old rival family wants him found; and sabotage a competitor

Ideals: Optimist, Artistic, Gifted. Bonds: Job, Family. Occupation: Servant

Voice: Jittery and nervous

Attributes [hide]

Trey Dumph, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)14 (+2) 8 (-1)15 (+2)
Skills Medicine +1, Survival +1
Senses Passive Perception 9
Languages Common, Druidic, Giant
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 5000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Alexandre Remington, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He dresses in white turtlenecks beneath a black coat with white slacks. His blonde hair is drawn into a tight pony tail with a butterfly scrunchie. His face is covered beneath a completely black helmet.

Personality: He does not believe in betrayal or weakness as things to be tolerated. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born to loving parents in a slum to the west. In his 10th year, his parents were killed by a gnolls raid, leaving Alexandre alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Alexandre was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Justice. Bonds: Enemies, Poor. Occupation: Layabout

Voice: Low and grunting

Attributes [hide]

Alexandre Remington, Male Human Fighter 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)10 (+0) 14 (+2)18 (+4)
Skills Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Gilbert Fawcett, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many black ritualistic tattoos. He is generally shirtless and showing off his tattooed chest. With bright auburn hair and a scraggly beard. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: Prone to second guessing himself, he comes off as nervous. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He is the product a well kept family trust fund and as such has never really known need. His first spouse was a Stableman, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has worked as a Apothecary like his mother before him.

Motivation: His spouse's relatives view him with great suspicion; and someone believes him a fraud

Flaws: Ugly, Shy. Bonds: Family, Rich, Job, Enemies. Occupation: Apothecary

Voice: Stutters

Attributes [hide]

Gilbert Fawcett, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)12 (+1) 12 (+1)8 (-1)
Skills Persuasion +1, Religion +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 30 pp.


Social Check DCs


Thomas Beitz, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears an entirely white suit with green socks and a vest with buckled shoes. His white hair is greying along the sides and has receded to reveal a widow's peak. He is baby faced.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is able to make almost anything out of random pieces of junk.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His mother took him hunting and taught him how to get in the mind of other creatures. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new priest responsibilities is difficult

Ideals: Gifted. Bonds: Poor, Nature, Guardian, Job. Occupation: Priest

Voice: Scandinavian accent

Attributes [hide]

Thomas Beitz, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 6 (-2)11 (+0) 10 (+0)7 (-2)
Skills Performance +0, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Freshwater pearl (15 gp). Brown-green garnet (150 gp).


Social Check DCs

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