Gerald Woods, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a white tunic with blue highlights, and long brown pants that bunch up around his shoes. He has shaved his head bald. His amber eyes are slightly larger than normal.
Personality: He has always had a great fascination with Human culture. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born in a small plains village. His childhood dream was to be a Bookbinder, but he was a colossal failure. He became a Glassblower soon after.
Motivation: He would like to get married and retire; and he has a crush on the local bookbinder
Ideals: Joker. Flaws: Racist. Bonds: Nature, Job, Has a crush. Occupation: Glassblower
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 15 (+2) | 13 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +3
Possessions: 32000 sp.
Aldous Darlington, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire. He carries with him a set of monstrous two handed axes on his belt, each one with a amber on the hilt. His golden hair is cut short. He has a tattooed face.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He got into the Interpreter business at a young age. A gifted student he started as a Blacksmith, but he got bored and became a Interpreter. He now owns his own business.
Motivation: A deep hatred of goblins; and further expansion of business
Ideals: Fighting, Persistence. Bonds: Attractive, Enemies, Job. Occupation: Interpreter
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 18 (+4) | 11 (+0) | 15 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Sylvan, Aquan
Attacks Melee +0 / 1d8-2, Ranged +6 / 1d8+4, Grapple +4
Possessions: 2200 sp. 1 Chain shirt. 1 Darkwood Shield. 1 Half-Plate.
Balimaar Asheton, Male Human [Permalink]
Personal [hide]
Description: He usually wears his red robe and has his lance always slung over his shoulder. He has a slight overbite and is overall scrawny. He keeps his chestnut hair in a pixie cut. This blue eyed southerner is not easily forgotten.
Personality: He will rave to anyone who will listen. He cannot resist a sob story and will often dote over anyone who has one.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.
Motivation: To share knowledge with the world; and he's repulsed by the pc
Ideals: Philantrophist, Logical. Flaws: Insane, Antagonistic. Bonds: Rich. Occupation: Mortician
Voice: Voice breaks
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 15 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Aquan, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Aldous Wharton, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is wearing the road beaten gear of a warrior. He sports a flattop hair cut. His amber eyes peer out from beneath his wide-brimmed green hat.
Personality: He has a massive crush on the younger sibling of the Dilettante who has hired him part-time. He misses his home and complains about the freezing weather, even in summer.
History: The child of western immigrants he idolized his mother. His mother was a mechanic, and taught him how to fix just about anything. He is searching for what he claims is his rightful reward.
Motivation: An old rival family wants him found; and meet up once more with his childhood friend
Ideals: Fighting, Persistence. Bonds: Has a crush, Immigrant, Adventurer, Family. Occupation: Dilettante
Voice: Gruff and masculine
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 14 (+2) | 11 (+0) | 13 (+1) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
John Dayton, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a large brown jacket. His attire stands in sharp contrast to his hammer, which is beautifully polished and possesses an ornate carving of a dagger on it. His hair, while still mostly red, has prominent grey streaks. He has brown eyes.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is able to make almost anything out of random pieces of junk.
History: Born in the north to a Servant, John learned a great deal about his father's area of expertise. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. In the meantime he has taken over work as a Servant and occasionally as a mercenary.
Motivation: His religion dominates his actions; and balancing his hectic life and new servant responsibilities is difficult
Ideals: Gifted. Bonds: Attractive, Job, Adventurer, Religious. Occupation: Servant
Voice: High pitched and raspy
Attributes [hide]
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 9 (-1) | 15 (+2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Halfling, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
