Trym Shelby, Male Human [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His skin is fair and his fingers are delicate and long. His blonde hair is long and unkept. His thin eyebrows rest above his beady blue eyes.
Personality: Confrontational and typically high on some drug or another. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was born in the west. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Herbalist work with an outfit from a few towns over. Herbalist work suited him well, and with each successful project, he earned more gold and more respect from his peers. He moves from town to town, unable to find a place to settle.
Motivation: To be a Scribe again; and he possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Ugly, Addict. Bonds: Criminal record, Immigrant, Job. Occupation: Herbalist
Voice: Soothing and warm
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 8
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 12 (+1) | 18 (+4) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Druidic, Orc, Gnoll, Draconic
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 90 pp. 1 Breastplate. 1 Half-Plate. 1 Half-Plate.
Justin Addington, Male Human [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. He has a slight overbite and is overall scrawny. He has done his best to style his chestnut hair to look like a famous performer. His violet eyes have a joyful gleam in them most of the time.
Personality: He is calm most of the time but flees social interaction. He is afraid of women and trembles around them
History: He was born in the west, but his parents moved at a very young age to the south. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to trick people and travel the world for free.
Motivation: Seeks redemption.
Flaws: Shy. Bonds: Immigrant, Criminal record. Occupation: Butcher
Voice: Sore throat, cough
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 16 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 10 (+0) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 45000 sp.
Simon Van Es, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a violet tunic with brown highlights, and long pastel pants that bunch up around his shoes. His hair is golden and very short. His blue eyes lackadaisically let the world flow into them.
Personality: He loves telling others what to do and how they should feel about things. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Simon lived on a farm with his mother, near the main road leading to a nearby town. He worked as a nervous Shoemaker and found it very stressful. He now owns his own business.
Motivation: Doesn't want to be a Shoemaker and was forced into it by his family; and he feels threatened by others
Ideals: Opinionated. Flaws: Impulsive, Fearful. Bonds: Family, Job. Occupation: Shoemaker
Voice: Smooth and feminine
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 15 (+2) | 17 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Undercommon, Draconic, Terran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2100 sp. Violet garnet (900 gp). Sardonyx (80 gp). 1 Superior lock. 1 Crowbar.
John Marleigh, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'3". He wears a black wide-brimmed hat and black clothes. His hair is blonde, silky, and of moderate length. His amber eyes are slightly larger than normal.
Personality: He is irascible and easily irritated. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after John was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. John's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's looking for his big break.
Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Fletcher
Voice: Hollow voice
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 10 (+0) | 16 (+3) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Giant, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Bertram Sydney, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His silver hair is unkempt and raggedy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He never swears and excessively uses polite adverbs when speaking. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Born to a poor family in the city he treasured whatever gifts he got. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.
Motivation: He is unsatisfied with his job.
Ideals: Optimist. Flaws: Ugly. Bonds: Poor, Job. Occupation: Bounty Hunter
Voice: Low and grunting
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 19 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 10 (+0) | 12 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
Possessions: 400 gp. Golden yellow topaz (1100 gp).
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Their contribution stands as a beacon of hope for all adventurers!