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Advanced [show]


Richard Radcliffe, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a simple green robe with tan stripes complete with hood. He is tall, broad shouldered and powerfully built. His hair is greying and his face has many wrinkles. He is baby faced.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He is a Maurezhi in disguise. After coming to the age of reason, Richard took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He wants to meet his childhood hero; and he has money and likes to spend it

Ideals: Gifted. Bonds: Attractive, Adventurer, Rich. Occupation: Mason

Voice: Mumbles to self between sentences

Attributes [hide]

Richard Radcliffe, Male Human Fighter 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 10 (+0)15 (+2) 17 (+3)5 (-3)
Skills Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Druidic, Terran
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp.


Social Check DCs


Kody Brandon, Male Human [Permalink]

Personal [hide]

Description: An older man who sports green clothing, slightly heavier than average wear, he is not a threatening figure. His hair is long and blonde with streaks of red, and is pulled back with small green clips. His beard is red, braided, and well cared for. His skin is flawless and his blue eyes scan people very quickly.

Personality: He has always had a great fascination with Human culture. He takes great joy in being the best Layabout in town.

History: He was born at the edge of vast desert. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He inherited the family business which he has now maintained for 15 years.

Motivation: He'd like to take his coworkers down a peg; and a strong sense of loyalty to human people

Ideals: Entrepeneur. Flaws: Racist. Bonds: Attractive, Job, Nature. Occupation: Layabout

Voice: Old Prospector

Attributes [hide]

Kody Brandon, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)12 (+1) 6 (-2)13 (+1)
Skills Medicine +0, Persuasion +3
Senses Passive Perception 8
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Gerard Chatham, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of topaz and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He carries a battered glaive and tarnished shield as well. He wears his blonde hair down. His brown unseeing eyes seem to look past you.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He also is a firm believer in the manly ideal.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. After coming to the age of reason, Gerard took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Fighting, Gifted. Flaws: Disease, Impulsive. Bonds: Rich. Occupation: Sailor

Voice: Sore throat, cough

Attributes [hide]

Gerard Chatham, Male Human Fighter 4
Medium (5'7") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)14 (+2) 11 (+0)18 (+4)
Skills Animal Handling +2, Performance +6
Senses Passive Perception 10
Languages Common, Undercommon, Halfling
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Don Weld, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is short and chestnut. He wears large thick round spectacles.

Personality: Abrasive and pushy, he has a hard time making friends. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born on a small isolated farm. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Nature, Immigrant. Occupation: Jeweler

Voice: Dutch accent

Attributes [hide]

Don Weld, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 13 (+1)15 (+2) 13 (+1)12 (+1)
Skills Arcana +4, Investigation +4
Senses Passive Perception 11
Languages Common, Abyssal, Celestial
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Trym Darby, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is generally well dressed albeit a few years behind the times. His moppish blonde hair is in a traditional bowl cut. He is very pretty but has cold, dead eyes.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. Cursed with lycanthropy at a very young age, Trym has worked very hard to control his curse. He moves from town to town, unable to find a place to settle.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Disciplined, Joker. Flaws: Disease. Bonds: Attractive, Religious. Occupation: Healer

Voice: Sore throat, cough

Attributes [hide]

Trym Darby, Male Human Fighter 4
Medium (6'6") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 8 (-1)14 (+2) 15 (+2)14 (+2)
Skills Deception +4
Senses Passive Perception 12
Languages Common, Draconic, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 10 pp. Solid gold idol (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Carved bone or ivory statuette (90 gp).


Social Check DCs

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