Guy Emsworth, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears clothing that is held on in multiple layers but all of it is in poor condition. He has a small bristly mustache and wavy auburn hair. He has gleaming, smiling violet eyes.
Personality: He has always had a great fascination with Human culture. He is lazy and tries to find solutions quickly.
History: Gifted from a young age, Guy studied abroad. His martial abilities were realized during a raid on his village. He was granted martial powers by his dying sister.
Motivation: A strong sense of loyalty to Human people.
Ideals: Gifted. Flaws: Racist, Lazy. Bonds: Poor. Occupation: Brewer
Voice: Draws out vowels
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 14 (+2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Aquan, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Silver pearl (110 gp). 1 Masterwork Common Ranged Weapon.
Trey Snape, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has styled his blonde hair well, parting it to the left. He has gleaming, smiling hazel eyes.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Born to a pair of adventurers, Trey grew up listening to his mother's many stories. He was taken as a slave by a traveling circus and forced to perform He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He desires power and/or immortality; and to protect his home
Ideals: Justice. Flaws: Antagonistic. Bonds: Adventurer, Slave, Guardian. Occupation: Brewer
Voice: Indian accent
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 42 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 14 (+2) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Terran, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 15000 sp. Freshwater pearl (7 gp). Sard (70 gp). Red-brown spinel (80 gp).
Rolf Graham, Male Human [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a yellow coat. He is physically well-built. He sports a flattop hair cut. He has gleaming, smiling violet eyes.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: The child of a Barrister, who enjoyed hunting, Rolf was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Rolf took refuge in the large cave and found the beat up longsword and armor he uses now. He has since lost track of the people in his past.
Motivation: Doesn't want to be a Interpreter and was forced into it by his family.
Bonds: Enemies, Adventurer, Nature, Family. Occupation: Interpreter
Voice: Posh accent
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 17 (+3) | 16 (+3) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Gnoll, Abyssal
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
Possessions: Fiery yellow corundum (800 gp). Rose (30 gp). Pink pearl (160 gp). Eye agate (16 gp).
Everard Roscoe, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man is generally shirtless and showing off his tattooed chest. He wears his blonde hair up. He has green eyes and a black hat with a yellow feather.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was raised in a island tribe. His childhood dream was to be a Courier, but he was a colossal failure. He has dedicated himself to building a better kind of golem.
Motivation: To reunite with his absent mother; and doesn't want to be a fisher and was forced into it by his family
Ideals: Entrepeneur. Bonds: Nature, Adventurer, Job, Family. Occupation: Fisher
Voice: Excited and jittery
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +3
Possessions: 500 gp. Blue quartz (13 gp). Blue quartz (13 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Hubert Spaulding, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man dresses well, wearing yellow shirts, loose pants, and blazers most of the time, and a wedding ring on his left hand. His black hair is slicked back into a classic pompadour. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Hubert is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was raised in a desert tribe. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has since lost track of the people in his past.
Motivation: An old rival family wants him found; and marry his sister to traveling adventurers
Ideals: Passionate. Bonds: Attractive, In love, Family, Nature. Occupation: Shoemaker
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 10 (+0) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp. Moss agate (8 gp). Black pearl (600 gp). Aquamarine (600 gp). Blue sapphire (1100 gp).
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Their contribution stands as a beacon of hope for all adventurers!
