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NPC Generator

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Advanced [show]


Ralf Spalding, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears grey trousers with white and blue striped suspenders. He wears various colorful collared shirts. His whole body is exceptionally muscular. He has a small bristly mustache and wavy golden hair. His fierce blue eyes like to dwell on things.

Personality: He hates drow. He views them as having robbed his home of its proper glory. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born in the north, but his parents moved at a very young age to the east. At some point he was captured by drow and was tortured. After several years of this he finally managed to escape. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: A deep hatred of drow; and many drow want him driven away

Ideals: Entrepeneur. Bonds: Immigrant, Enemies, Rich, Slave. Occupation: Shoemaker

Voice: Hard of hearing, loud

Attributes [hide]

Ralf Spalding, Male Human Fighter 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)8 (-1) 13 (+1)11 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Azurite (9 gp). Zircon (80 gp).


Social Check DCs


Gerard Dumph, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He has relatively light skin and is very physically imposing due to his abundance of muscles. His white hair is matted, messy, and big. He has gray eyes and a pastel hat with a violet feather.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He can't help but pocket interesting objects he comes across

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and to reunite with his absent mother

Flaws: Ugly, Antagonistic. Bonds: Criminal record, Rich, Family. Occupation: Sage

Voice: Voice breaks

Attributes [hide]

Gerard Dumph, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 11 (+0)12 (+1) 15 (+2)17 (+3)
Skills Insight +4, Religion +3
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 100 gp.


Social Check DCs


Kody Ainsworth, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He wears a simple brown robe with green stripes complete with hood, marred by chocolates. His hair is cut close to his head. His hazel eyes peer out from beneath his deerstalker brown hat.

Personality: He is extraordinarily eccentric. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Kody was raised in a hard working conservative environment. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He ran away from his former home and has been making his living as a Knight for the past few years.

Motivation: Many brigands want him driven away; and to be a cartwright again

Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Enemies, Job. Occupation: Knight

Voice: Speaks with a cold

Attributes [hide]

Kody Ainsworth, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 10 (+0)15 (+2) 14 (+2)9 (-1)
Skills Athletics +4, Medicine +4
Senses Passive Perception 12
Languages Common, Gnoll, Ignan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +4

Possessions: Chrysoberyl (60 gp). Amethyst (60 gp). Red-brown spinel (60 gp).


Social Check DCs


Ralf Chatham, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'0". He wears dark leathers with embroidery, and his gloved hand is found clutching a scythe. His deerstalker hat is riddled with cuts and holes. His blue eyes are passionate and lively.

Personality: He is business-like. He takes instructions and follows them to the letter. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His childhood dream was to be a Spice Merchant, but he was a colossal failure. He became a Jeweler soon after.

Motivation: Wants to open a new tavern; and to be a spice merchant again

Ideals: Professionalism. Flaws: Ugly. Bonds: Rich, Slave, Job. Occupation: Jeweler

Voice: Spits words with contempt

Attributes [hide]

Ralf Chatham, Male Human Fighter 4
Medium (5'0") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)11 (+0) 17 (+3)15 (+2)
Skills Investigation +2, Performance +4
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 4000 cp.


Social Check DCs


Gunter Stafford, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He dresses in collared shirts and wears a proper scarf over his head. He keeps his chestnut hair in a pixie cut. His thin eyebrows rest above his beady amber eyes.

Personality: He is calm most of the time but flees social interaction. He also has developed a complete distrust of the Priest profession.

History: Gifted from a young age, Gunter studied abroad. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sellsword. He ran away from his former home and has been making his living as a Sellsword for the past few years.

Motivation: To be a Priest again.

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Job, Religious. Occupation: Sellsword

Voice: Jittery and nervous

Attributes [hide]

Gunter Stafford, Male Human Fighter 4
Medium (6'6") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)8 (-1) 6 (-2)14 (+2)
Skills Acrobatics +4, Religion +1
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +1

Possessions: 13000 cp.


Social Check DCs

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