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NPC Generator

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Advanced [show]


Heward Winthrop, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears an old set of leather armor, nicked and torn by the ravages of time and battle. His skin is also unnaturally pale. His broad hat is riddled with cuts and holes. His blue eyes dart from person to person to random spaces in the air.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Heward is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born a particularly ugly child, much to the horror of his parents. Like his mother and his brother before him, after school he went straight into learning to become a Slave Trader. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To share knowledge with the world; and marry his brother to traveling adventurers

Ideals: Logical. Flaws: Ugly. Bonds: Job, Family. Occupation: Slave Trader

Voice: Voice breaks

Attributes [hide]

Heward Winthrop, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)10 (+0) 13 (+1)9 (-1)
Skills History +2, Intimidation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Malachite (4 gp). Hematite (4 gp).


Social Check DCs


Everard Asheton, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a worn and beaten armor. He has a auburn handlebar mustache and slicked back auburn hair. His eyes are blue and he is always smoking a pipe.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is lazy, self-centered, vain, and jealous.

History: He was born in the south. When money was particularly tight he was walking through alleys when he overheard a Mercenary hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He then took over the family business and is one of the better Mercenary for hire.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new mercenary responsibilities is difficult

Flaws: Ugly, Selfish. Bonds: Poor, Job, Immigrant. Occupation: Mercenary

Voice: Sighs a lot, exhausted

Attributes [hide]

Everard Asheton, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)15 (+2) 13 (+1)14 (+2)
Skills Insight +3, Performance +4
Senses Passive Perception 11
Languages Common, Sylvan, Aquan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Charles Cromwell, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing a long, grey, dusty cloak. His hair is long and brown with streaks of silver, and is pulled back with small grey clips. His beard is silver, braided, and well cared for. His face is covered beneath a completely black helmet.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: The child of southern immigrants he idolized his father. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Charles's homeland. Charles decided to take the middle way and become a bodyguard. He used his abilities to travel the world and help people.

Motivation: Doesn't want to be a Carter and was forced into it by his family; and to unite with his sister

Ideals: Joker, Philantrophist, Fighting. Bonds: Immigrant, Family. Occupation: Carter

Voice: Speaks with back of mouth

Attributes [hide]

Charles Cromwell, Male Human Fighter 4
Medium (5'9") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)12 (+1) 13 (+1)14 (+2)
Skills Insight +3, Stealth +2
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 10000 cp.


Social Check DCs


Trym Sydney, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he usually wears his red robe and has his dagger always slung over his shoulder. His long brown hair is drawn into a two foot long braid. He has a dull look in his amber eyes.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He is skeptical of what others tell him and is slow to trust.

History: Born to a pair of adventurers, Trym grew up listening to his mother's many stories. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Wants a kiss; and he desires power and/or immortality

Ideals: Gifted. Flaws: Shy. Bonds: Enemies, Adventurer, Has a crush. Occupation: Layabout

Voice: Dutch accent

Attributes [hide]

Trym Sydney, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)18 (+4) 12 (+1)14 (+2)
Skills Investigation +6, Persuasion +4
Senses Passive Perception 11
Languages Common, Goblin, Gnome, Gnoll, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Everard Ramsay, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He is dressed in earthy colors with a brown and tan handkerchief worn on his left side. His hair is silver, silky, and of moderate length. This brown eyed northerner is not easily forgotten.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Everard is combative with any and all who dare try his patience in the slightest.

History: Everard lived on a farm with his father, near the main road leading to a nearby town. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He wants revenge against orcs; and wants to raise his children well

Ideals: Justice. Bonds: Attractive, Enemies, Family. Occupation: Adventurer

Voice: Forgets to breathe while speaking

Attributes [hide]

Everard Ramsay, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 8 (-1)14 (+2) 12 (+1)13 (+1)
Skills Perception +3, Performance +3
Senses Passive Perception 13
Languages Common, Gnoll, Infernal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp. Golden pearl (120 gp).


Social Check DCs

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