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NPC Generator

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Advanced [show]


Miles Carlyle, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His blue eyes peer out from beneath his broad white hat.

Personality: A skeptical and narcissistic man, Miles's first love is himself. His second love is also himself. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born in the west to a Tanner, Miles learned a great deal about his father's area of expertise. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now owns his own business.

Motivation: He has money and likes to spend it; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Impulsive, Insane. Bonds: Job, Rich. Occupation: Tanner

Voice: Whispers

Attributes [hide]

Miles Carlyle, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)10 (+0) 14 (+2)9 (-1)
Skills Investigation +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Patrick Brixton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is typically in his Healer uniform. His auburn hair is cut short. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born to a pair of adventurers, Patrick grew up listening to his mother's many stories. His mother was a soldier and died while he was still young. Patrick was left his mother's suit of armor and trained in its use and care. He now travels the world, in search of power and loot.

Motivation: Further expansion of business.

Flaws: Depressed. Bonds: Job, Rich, Adventurer, Military. Occupation: Healer

Voice: Excited and jittery

Attributes [hide]

Patrick Brixton, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)12 (+1) 9 (-1)14 (+2)
Skills Intimidation +4, Nature +3
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1200 sp.


Social Check DCs


Percival Nibley, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His head has been shaved. His ears are large.

Personality: Percival speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born to a criminal king-pin and mafia family He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has dedicated himself to building a better kind of golem.

Motivation: To reunite with his absent father; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Impeccable. Flaws: Ugly, Impulsive. Bonds: Criminal record, Adventurer, Family. Occupation: Navigator

Voice: Voice breaks

Attributes [hide]

Percival Nibley, Male Human Fighter 4
Medium (5'8") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)16 (+3) 11 (+0)13 (+1)
Skills History +5, Perception +2
Senses Passive Perception 12
Languages Common, Gnome, Orc, Terran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 37000 sp.


Social Check DCs


Gilbert Beitz, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He is bristling with hidden weapons, mostly bows and greataxes. He sports a long golden beard, and similarly colored long hair. His face is scarred and worn.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently he has begun working with bootleggers and crooks.

Motivation: Seeks redemption; and he has comitted a past crime that haunts him to this day

Ideals: Philantrophist. Flaws: Ugly, Disease. Bonds: Poor, Criminal record. Occupation: Glassblower

Voice: Mousy voice

Attributes [hide]

Gilbert Beitz, Male Human Fighter 4
Medium (6'0") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 12 (+1)16 (+3) 14 (+2)10 (+0)
Skills Athletics +5, History +5
Senses Passive Perception 12
Languages Common, Orc, Druidic, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +5

Possessions: 17000 sp. 1 Minor magic item.


Social Check DCs


Theodoric Stanton, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and carries sais. His chestnut hair is lengthy. His eyes are likewise hazel.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Theodoric was born with his mother's beautiful face. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. After a long history of fighting, Theodoric and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he feels threatened by others

Ideals: Fighting. Flaws: Antagonistic, Fearful. Bonds: Attractive, Rich. Occupation: Shoemaker

Voice: Soft and melodious

Attributes [hide]

Theodoric Stanton, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)10 (+0) 8 (-1)7 (-2)
Skills Acrobatics +3, Performance +0
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1600 sp.


Social Check DCs

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