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NPC Generator

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Advanced [show]


John Remington, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a violet costume with the symbols of the four houses of cards on his torso. His whole body is exceptionally muscular. His hair is blonde, silky, and of moderate length. His eyes are a pleasant blue.

Personality: Aggressive, abrasive, and angry, John embodies much of what other species detest in the Humans. He is used to getting what he wants. In part because he is a meticulous planner.

History: Gifted from a young age, John studied abroad. After coming to the age of reason, John took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He left for the south, certain he would find work there.

Motivation: He's repulsed by the PC; and doesn't want to be a navigator and was forced into it by his family

Ideals: Professionalism, Gifted. Flaws: Antagonistic. Bonds: Immigrant, Attractive. Occupation: Navigator

Voice: Eastern European accent

Attributes [hide]

John Remington, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)12 (+1) 12 (+1)13 (+1)
Skills Athletics +3, Insight +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 pp.


Social Check DCs


Solomon Wellington, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears professional attire. His white hair is knotted and matted. His hazel eyes are passionate and lively.

Personality: A deeply religious man he believes everything happens for a reason. Flattery will make him almost putty in your hands.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He went to a religious school and was inspired by the priests there in charitable deeds. He left for the west, certain he would find work there.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Gifted. Flaws: Selfish. Bonds: Attractive, Immigrant, Religious. Occupation: Bounty Hunter

Voice: Squeaky

Attributes [hide]

Solomon Wellington, Male Human Fighter 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 11 (+0)14 (+2) 6 (-2)14 (+2)
Skills Acrobatics +3, Performance +4
Senses Passive Perception 8
Languages Common, Halfling, Gnome
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +4

Possessions: 100 gp. 4 Tanglefoot bags.


Social Check DCs


Randal Tenley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has dyed his greying black hair a little too much giving a sharp black color. He is baby faced.

Personality: He is happy with his job as a Merchant. He turns his eye from what people do, preferring to live and let live. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Sold as a small child to a necromancer, Randal was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He ran away from his former home and has been making his living as a Merchant for the past few years.

Motivation: Expand his business; and meet up once more with his childhood friend

Ideals: Philantrophist. Bonds: Rich, Job, Mentor, Attractive, Adventurer. Occupation: Merchant

Voice: Eastern European accent

Attributes [hide]

Randal Tenley, Male Human Fighter 4
Medium (6'5") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)10 (+0) 11 (+0)12 (+1)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Hugh Harley, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears rags and sports a simple walking cane. He has a small bristly mustache and wavy red hair. He has gleaming, smiling amber eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born to a Roofer, his mother struggled to pay the bills. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has recently gotten a pet goose that steals things from people.

Motivation: To get a good night's sleep; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Entrepeneur. Flaws: Shy, Insomniac. Bonds: Poor, Criminal record. Occupation: Hunter

Voice: Cold and demanding tone

Attributes [hide]

Hugh Harley, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 15 (+2)10 (+0) 11 (+0)14 (+2)
Skills Arcana +2, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 400 gp. 1 Darkwood Shield. 1 Half-Plate.


Social Check DCs


Chad Milton, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is well dressed, constantly wearing a grey suit, black shirt, and grey tie. His hair is chestnut and very short. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He never wears the same outfit twice, unless he absolutely has to.

History: He served in the navy to pay for his family's outstanding loans. He moved from fad to fad and when he turned 15 he discovered singing. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Artistic. Flaws: Ugly. Bonds: Military, Slave. Occupation: Cook

Voice: Low range voice

Attributes [hide]

Chad Milton, Male Human Fighter 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)8 (-1) 11 (+0)11 (+0)
Skills Intimidation +2, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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